Open file "description.ext" and adds over "class RscLoadingText: RscText":
class RscTitles
{
class logo
{
idd=-1;
movingEnable = 0;
duration=12;
name = "logo";
controls[]=
{
Picture
};
class Picture : RscPicture...
Hi!
I just saw that you change the script, it seems easier if I'm not mistaken?
Compared to my previous message, I no longer need to create twice the same file for both factions. All but simply change the 0 or 1 in the line parameters added to the file init.sqf?
Otherwise, I came to ask...
and if I make a copy of add_unit_server.sqf in add_unit_server2.sqf
I put in the first hero skin and in the second, skin of the bandit
In the init file I added this line
_aispawn = [[4994.81,5114.19,0] 100,5,2,4,1] execVM "scripts\add_unit_server2.sqf" ;// Fort des Dunes
after
_aispawn =...
Hi and thank you for your work.
I want to know one thing.
It is possible to change the skin of AI? for example:
-bandit skin for ai ennemies
-hero skin for ai friendly
If yes, how?
With a text editor, place the script inside.
if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;};
while {custom_monitor} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0]...
I have a server at dayz.st too. I have one locally which allows me to test various changes applied to files "mission.pbo" and "server.pbo." And attempt to fix the problems of kicks, BE scripts.txt file, if there is.
Normally you may request that you change your file scripts.txt
I have already...
Well, I redirects here, as I saw that your file is for the first ArmA, looks can be here: http://www.armaholic.com/page.php?id=18446 it is compatible with OA
And amend, if you can do, depending on your needs. I just try this script with OA and 2d editor. I do not know if it works with dayz.
I...
Hi!
For those who want to use R3F, here's how I did.
I download the zip script here. I followed the instructions of the creator.
I got the kick as # 20. I fixed it by adding this
!"F_LOG\transporteur\transporteur_init.sqf";"
to the end of line 22 in the file scripts.txt
The line begins...
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