You need to add them to your launch parameters in steam. Here is a video tutorial walking you through the steps. http://opendayz.net/threads/fps-enhancer-just-a-video-tutorial-instead.17745/
the 5*60 is just saying that the spawner rolls every 5-60 minutes, change the 0.75 to 0.99 and that will spawn them everytime the spawner rolls, right now they only have a 75% chance of spawning. Also, crashes spawn throughout your server cycle now, not just at the start, so there will be more...
This was on page 3, but I'm not sure if anyone was able to figure it out.
http://opendayz.net/index.php?threads/simple-ai-tutorial-no-rmod-or-dayz_factions.8106/page-3#post-22211
Does anyone happen to know if there is a way to randomize the spawn points? I think it would be great to not know where they spawn or if you're going to run into them.
Look at your rpt logs. It's a lot of sifting through things. I use TSW admin tool and it works pretty well. Takes some getting used to but has some decent detection features. It also allows you to use multiple community ban lists. Had one hacker, labeled him as a teleporter, watched him do it...
I run a dedicated reality package. I'm an idiot. I didn't put the scripts folder in the PBO, i just put it in the mpmissions folder. Packed it in the pbo and everything is working great now!
Here is the relevant snippet from my init.sqf Scripts are placed in the MPmissions\scripts folder
zombie_generate = compile preprocessFileLineNumbers "scripts\zombie_generate.sqf";
if (isServer) then {
//
_factions = [] execVM "scripts\set_unit_faction.sqf";
//diag_log format["Factions...
Hackers generally spawn these using a remote exec hack, which executes a script server side (after the server is up and running) meaning after the server has loaded all of it's stuff. An admin technically could spawn vehicles using the same technique via BEC scripts. I have no clue how to do...
zombie_generate = compile preprocessFileLineNumbers "scripts\zombie_generate.sqf";
if (isServer) then {
//
_factions = [] execVM "scripts\set_unit_faction.sqf";
//diag_log format["Factions executed: %1",_factions];
//Array to pass to .sqf: [[<worldspace>],radius of waypoints (in metres),number...
take the mission file from the deploy folder (hive\deploy\mpmissions\dayz1_chernarus.pbo) and copy it to your root mpmissions folder (copy and replace when prompted) fixed it for me. I'm going to work on the AI issue again when I get home. If you no longer have a deploy folder, just run the CP...
I was curious if there is someone a little more familiar with SQL/PHP than I am that could throw in some suggestions. I'm trying to clean out my database. The Profiles and Survivor tables to be more specific. I want to clean out people who haven't been on in X amount of days. Just trying to...
I was getting the same error as above, only mine was also giving me the message Script scripts\zombie_generate.sqf not found. Quadruple checked file paths and spelling, couldn't get it. Even removing the code from the init.sqf didn't fix the "Something went wrong" problem, I had to reup from the...
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