Nice idea, didnt think of doing that!
Well the whole post was mostly for the bicycle thingy :) I added it inside my check for mission spawned vehicles and thought why not give them both.
This is the discussion and support thread for ESS - Enhanced Spawn Selection.
>> Release Thread Link <<
Please remember to check client and server RPT files for errors:
Client RPT: C:\Users\YourName\AppData\Local\ArmA 2 OA\arma2oa.RPT
Server RPT: FTP\server config directory\arma2oaserver.RPT...
Mission vehicles warning + Bicycle handbrake
This little tweak does 2 things that i think are useful for any server that has the Deploy bike script, Missions and Mountains :p
Got the idea when i was looting a barrack, and on the back wall, there was a body next to a bike, under a big mountain...
Server IP: 148.251.181.94:2315
-mod=@DayzOrigins179;@DayzOverwatch;@DayZ_Epoch1051;
Features
- Local [GMT+0] with Full Moons. (Day lasts till 22:00, after that it starts getting darker)
- Safezone Trader Cities (+AntiTheft) – (Small trade zones are not safezoned)
- All game transactions are...
hey ebay,
I am going through the code and i am stuck in a little function in acceptGroupInvite.sqf
You got:
{
if (getPlayerUID player == _x select 1) then {
_inviterUID = _x select 0;
currentInvites set [_forEachIndex,"REMOVETHISCRAP"];
currentInvites = currentInvites -...
Tried that...but due to the frequency of applying guts on you...you have a 100% chance during a day to get infected.
Some admins have the option the effect to wear of, so its really hard to come up with an algorithm based on time/frequency of use etc to satisfy them all...so i didnt add it in...
Its still in Alpha :P need to do tons of stuff to it...especially an unsubscribe function to 'shut down' the notifications so you dont get spammed on your email account :P
MAJOR UPDATE:
The project has now 100% database interaction.
EVERYTHING works !
-Traders, Salvage, maintain, character update, vehicles/buildings based on object_data table spawn on mission start...etc
Thread release...
Hehe thanks.. I am making an updated version now with full database interaction. I already got object_data objects to spawn on mission start, as well as the traders, buy and sell.
I rewrote 90% of all sql calls and replaced them with ones working for arma2net.
But yeah...this will be epic with...
Still need a lot of work....but you get the idea.
The idea is the base owner will be able to register his email inside the game on a laptop, and will have the option to activate the detection shield while he is not online.
(It will not activate when players from his friends list are there, so...
Well this is the gather_zparts.sqf
http://pastebin.com/5W5QdNfa
The only problem is that you probably wont have that special icon of zombie parts in your client, to harvest it in the first place.
Give it a try....you might have it you might not.
Save the file above in your mission folder at ...
oh noes thats a bit messed up :P
hmm its gonna be hard to do this like this without knowing what you are editing...can you copy paste your original chunk of code so i edit it for you ?
Is it this one ?
//Harvested
if (!alive _cursorTarget and _isAnimal and _hasKnife and !_isHarvested and...
Sorry for the delay...i've been having DDOS problems on the server today...and was trying to sort it out.
Yes you need to add the "Gut Zombies" action in your fn_self_actions.sqf....and you need to have an ItemKnife on you as well.
To add it go here...
Update
- Changed config.sqf (removed wells from the DZ_waterSources array...now all wells are recognized from the walkamongstthedead.sqf)
- Changed walkamongstthedead.sqf (added all wells and ponds detection. Look at any well or a pond and use scroll to get the option to remove camo)
-...
Update:
I got great news. I managed to rewrite all the vehicle CHILD type queries like this:
_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
And now i can normally spawn/retrieve vehicles, generate keys, unique UIDs, from a normal database using Arma2NET. I can unlock/lock cars...
Script released: http://epochmod.com/forum/index.php?/topic/10107-release-walk-amongst-the-dead-hide-from-zombies-like-the-walking-dead/
!!! Update !!!
The only thing you need to do is redownload the files and redo step 3.
People that use blood loss instead of humanity, check the red letters...
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