Honestly I don't care about antibiotics or loot. I can edit my own loot tables to make the spawn chance whatever I want, but it's still sloppy damn work and the poor souls on vanilla or on private hives with less astute owners are still suffering in 1.7.7.1. since infection rates and loot rarity...
I beg to differ.
Zombies aren't much harder to avoid, and due to the new runaway infection rates you are incentivized to avoid them entirely rather than actually engage them.
Furthermore, the infection rate and subsequent lack of anti-biotics are simply a RNG function. You are merely being...
It's pretty obvious to me that this patch is a middle finger to the Private Hive community.
I find it ironic too, considering the fact that Private Hives have been keeping DayZ alive(and expanding it in new and interesting ways) since the vast majority of players abandoned Public Hive for many...
The community mod devs are fucking tone deaf when it comes to the desires and concerns of the private hive hosting community(who coincidentally have fucking saved the mod and the IP). They are trying to force the Mod into SA jr. and I for one am just about fucking sick and tired of it...
I'd laugh but I don't think you're joking.
Anyway, here are some suggestions from someone who has more fun doing rather than waiting:
POI's (custom towns, other non-standard locations etc.) marked on map
Additional military loot areas closer to coast(if they don't already exist)
More...
Found only one server on DayZCommander(even though there are 3-4 listed in the arma2 mp browser), but haven't successfully connected yet, keep getting hung on one part of the connection process or another.
Has anyone been able to get this working with Hangender's anti hack?
The anti hack already has the r_player_blood exception in line 297 but it still doesn't work at all.
Think of TSW as an expanded version of DaRT. It's definitely worth the price he charges, even if support and updates are infrequent. It's basically a one man show, so i'd say the guy's doing a pretty good job all things considered.
Same thing happens to me. Admins can use the wardrobe menu with no problem. Regular players see the "wardrobe" option but the sub menu disappears before they can click it. It seems to be caused by the anti-hack not allowing the menu to display for long enough and there is a lot of other stuff...
* [NEW] - Remote exec security. Should prevent all major RE exploits
From the 1.7.7 rolling update. Will this mess up the functionality of the admin tools?
I'm on DayZ.ST but I've edited and worked with the weapons a lot and yes G36C definition is in there for sure.(used it in weapon crates/cust_loadout/etc. all successfully.
Good call man.
Switched militia loadout from G36C to MK48Mod0 and I get no more error.
For what it's worth:
Arma2 Weapons:
MK48 Mod0(in the OP's file)working
G36C(added by me)caused error
BAF Weapons:
AS50(in the OP's file)working
L85A2 AWS(in the OP's file)caused no weapon to be equipped...
Ok, here's a weird one for y'all:
So I got everything working first try using the default files from the first post.
I notice that the "militia" class is spawning in without rifles.
I open the add_unit_server.sqf and find that the militia class has L85A2AWS(banned weapon)set as it's...
A couple issues regarding the tutorial:
1. Can you possibly include an example or explanation of "pre-process loading" and how we identify it within the init.sqf(one of the most confusing parts for a novice is proper placement of the edited lines in this file)
2. Why are the
zombie_generate...
On our OTHER DayZ.ST server, it has been working post 1.6.7.1 but as you have experienced, it still fails during come login attempts.
However, on the server in question the loadouts fail 100% of the time on all maps.
Sent in a ticket request to [email protected] and still no response 24hrs later.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.