If you sometimes pick up loot(specific loot) it will message you. Cortz might have fixed that, but not removed the file, he would just meet what the files wanted.
You see, this is where you are DEAD wrong.
Do you know what that file in the config even does? It ads an init to loot. Right?
Did you know weapon holders in DayZ are classed as vehciles?
So they made a vehicle init to pick up some specific loot and run their silly code.
Now if you knew...
Look everyone had an issue with the loot. They couldnt fix a config file as you cant just dump it in the mission. I went, I fixed it. Sorted.
I am not saying I am better or any different to Cortez files. I will make a pull request later on githib, I am just busy with the official DayZ mod at the mo.
But, your players can sometimes get kicked by the origins files for set variables and silly crap from GP.
This edits out any remote possibility of it ever happening.
I have removed every "Warning pirated" message thing. I have set up the DB to run the Urals on a restart, and I have manually recoded the loot. And now, man, its running BEAUTIFULLY.
Had 30 players and the server just came up today.
This adds a repair station to NWAF
Find it heree:
https://github.com/MattzFiber/DayZ-Repair-Script
Very similar to my past works, enjoy!Post here with comments and feedback
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