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    BUG report: AI dont die

    Ok I See The Error In My Way'so_O, Lol. Have Them Working Fine Now. Thankyou:)
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    BUG report: AI dont die

    No not getting that error, how ever there some others, Here is a copy of my RPT.log http://www.megafileupload.com/en/file/471892/RPT-log.html
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    BUG report: AI dont die

    Hello Buttface, I have a Bugreport, AI are dying for me however I have no Heli patrols spawning at all for me, I cannot seem to get to the bottom of it. I am running Epoch Lingor, The only other mod I have is Infistar's Admin tools. Any Ideas.
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    New stuff coming :)

    Who's code did you use to do that Goat? Be a bit like my NPC code that your main man Mango's stole off me.
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    dayZ (arma) AI Controlled Bus Route.

    Ok, that is really spamming your RPT file, wow. Umm as i am unsure on this one I will palm it off to axeman or NeverUsedID if possible, lol. Cant say I have ever had this one myself so sorry but it's above my head. o_O
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    dayZ (arma) AI Controlled Bus Route.

    1.) I got the script.txt off one of my servers running EPOCH and it is named "scripts.txt" as is on every other map. 2.) the add_unit.sqf line come out of your old_script.txt, it is on line 9. Open it with Notepad++ and take a look. 3.) You said that you can change and edit the script but...
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    dayZ (arma) AI Controlled Bus Route.

    I have obtained the most recent Epoch BattlEye scripts.txt. and I have already set the appropriate lines for axeman's busRoute mod , If you have any other mods you will need to make the required changes to prevent kicks relating to them. Remove and Backup your current scripts.txt and then place...
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    dayZ (arma) AI Controlled Bus Route.

    ok well that was already in your scripts file, I just copied it with the assumption that was the file paths in your busRoute addon. So if that is incorrect, have you tried a couple of different methods as that is not a normal battleye addidtion?
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    dayZ (arma) AI Controlled Bus Route.

    @El R3y Sorry replace the 5 with a 1. Looked through the code above and cannot reference it with the following errors: 22:22:33 Error in expression <"0"; }; if (!_parachuteWest) then { if (_objectID == "0" && _uid == "0") then { > 22:22:33 Error position: <_objectID == "0" && _uid == "0")...
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    dayZ (arma) AI Controlled Bus Route.

    Which Bus Script Are Attempting To Use? axeman's version or NeverUsedID's version? You also have a lot of errors thrown from your dayz_server.pbo which may not be helping the situation. The errors are coming from the following path: addons\dayz_server\compile\server_updateObject.sqf, I am only...
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    Current 1.7.6.1 Unbanned Skins Usable On AI: //class Ins_Soldier_1: Banned {}; //class CDF_Soldier: Banned {}; //class CDF_Soldier_Militia: Banned {}; //class CDF_Soldier_AR: Banned {} //class Citizen3: Banned {}; //class Worker1: Banned {}; //class Villager1: Banned...
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    dayZ (arma) AI Controlled Bus Route.

    @ Fox Thankyou, I have never used a hosting site b4 so I didn't even give that a thought. @ NeverUsedID Here is my BattlEye scripts.txt file. Maybe you can find what I am Missing http://www.speedshare.org/download.php?id=320C50C61
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    dayZ (arma) AI Controlled Bus Route.

    Ok tried the first method, (It was at line 10), that failed to work, code is to big to post, Is there another way to add a file, I have looked but cant seem to work it out, not sure if they have disabled it or just moved the option somewhere else.
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    dayZ (arma) AI Controlled Bus Route.

    A couple but most times #20, I have also seen #8 but think that was to do with one of the other mods so I started with a clean mission file and added bus only, made appropriate BattlEye script.txt adjustments but kept getting kicked on script restriction #20, Tested with a real old battleye file...
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    dayZ (arma) AI Controlled Bus Route.

    Well thanx BattlEye for the update, now my bus route gets me kicked all the time and for the life of me I cannot find the relevant line to change so my server works.
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    dayZ (arma) AI Controlled Bus Route.

    NeverUsedID, Thankyou for that advice, On another note I have myself a Chernarus test server now as Ovaron has some cool gear deleting bugs, so considering coming back to Chernarus, So added you bus script straight in but for some reason I can still damage/destroy bus and kill driver, is the a...
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    dayZ (arma) AI Controlled Bus Route.

    Great Job So Far Guys, I am trying to take a bit from both methods to get it working on Ovaron, however trying to run multiple buses and due to the route being a complete circuit of the map I have tried a couple of ways to get more than on vehicle to spawn but all have failed so I tried to...
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    dayZ (arma) AI Controlled Bus Route.

    @NeverUsedID I managed to stay on your server long enough to load misson file. I am using Ovaron and have to edit a fair bit to get it working, so three quick questions. 1: How do you determine the time between the buses starting? 2...
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    dayZ (arma) AI Controlled Bus Route.

    Thankyou but that bit was understood, I worked it out and have it running real well on Ovaron now, Had to change the bus for a V3S as bus was to big to get rond some of the small street intersections. Would love to get your script though as time is an issue and the twads who continue to shoot...
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    dayZ (arma) AI Controlled Bus Route.

    EDIT: Ok after plenty of messing around I finally got the bus working, now I just need to figure out if I can get the bus to stop just before the township, (to help prevent Zombies surrounding bus it goes nowhere) or if I have to place bus stops in with the editor to do it. So, There is now...
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