Yeah, if I add this code my client stop login in.
I test fsm, del antiteleport, but characters in db spawned in the standart waypoint (i'm the top of kamenka in db bottom-left and don't moving on the map). I can walk, run, looting, but after relogin, i have empty inventory and teleporting to...
But thx for your work :)
If any use halo jump only spawn after dead
paste this code
_nul = [] execVM "playerspawn.sqf";
not Under _player_monitor... paste under
[player, 1000] spawn bis_fnc_halo;
Thx for your work!!
I'm use this script and it's work fine, but if I parachuted in the left of cherno (пример), after logout to lobby and login again, charactrer teleported in random "default start point", how I can fix that?
For me work too, I compile it from reality pack, easy to edit unpacked files)
I'm not delete old dayz_code.pbo, just rename, and server loading all pbo in dir - loot bags and etc ))
Strange, i'm edit dayz_server.pbo, change crashspawn, start loadout, but nothing changes and all data load by default. Lite server loads the data from there at all?
Post error code. Simple not executing sql codes, maybe wrong user/pass or etc. You can execute need tables manually. Or reinstall server with correct data to connect mysql.
1. How I can change the initial ammo of weapons in the heli/other transport (of course, if had weapon)? For example if I want to do is not completely filled with a machine gun on heli, but only by 10-20%, and if there are other types of weapons. Or until the server architecture does not allow it...
I checked through the admin panel of the amount of fuel in a helicopter, in the db, everything is OK. But if I were to come to the helicopter, then when I get into it - shows me absolutely empty fuel.
Players also complained that no matter how much they heli refuel, he was standing still...
I'm use ram-disk of my L2 server, and he was very helpful to get rid of delays, etc. However, there is much larger number of players and the amount of data that is constantly fed to the database, procedures. Here, I do not know whether it makes sense to use it, until he studied the load on the...
How I can increase helicrash amount/chance? I find this code:
// Allows the variance to act as +/- from the spawn frequency timer
_timeAdjust = round(random(_variance * 2) - _variance);
_timeToSpawn = time + _frequency + _timeAdjust;
//Adding some Random systems
_crashModel...
As I understand it is that the one server has more than one map? Not about to gather a lot of mega-wow-arms and leave the server to someone else, with another admin, someone else's database must not touch) I recently became interested in order to expand the current Cherno, add to it other...
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