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  1. S

    advanced Study Body?

    haven't had any luck trying to get anything like this to work.
  2. S

    Working House Lighting

    just curious if this is possible, but can you change to the lighting to a more natural colour like a light orange?
  3. S

    advanced Study Body?

    I would attempt it myself, but I have the slightest clue on how or even where to start.
  4. S

    advanced Study Body?

    is there anyway to add a cause of death or make it more advanced when you study a body? example; This is player_name, he died by a bullet wound. - gun This is player_name, he died by a sharp object. - axe / crowbar / crossbow This is player_name, he died by being infected. - zombies This is...
  5. S

    dayz mission addin (serverside scripts)

    confirming dogs do not work for bandits/hero's even after the two lines we're removed.
  6. S

    dayz mission addin (serverside scripts)

    not currently.
  7. S

    dayz mission addin (serverside scripts)

    Just reporting in ~ players have reported on our server that sometimes they see the cinematic intro, while other times they don't. they also report that sometimes when they actually receive the intro, it shows a flat plain rather than the actual location. now with dogs, we got them to work...
  8. S

    dayz mission addin (serverside scripts)

    is it possible to change the dog model to the German Shepard-looking one?
  9. S

    Completely get rid of all zombies.

    use the map editor / SWAG mod. you won't be able to get the old bandit skins without downgrading to an older version of DayZ with the editor though, however the current bandit skin will be in the latest patches. if you can't make it work within the editor (because of other players or something)...
  10. S

    Dogs and anomalies addin scripts

    I was trying to work with him. this was his description.ext respawn = "BASE"; respawndelay = 5; onLoadMission= "DayZ Chernarus"; OnLoadIntro = "Welcome to Chernarus"; OnLoadIntroTime = False; OnLoadMissionTime = False; disabledAI = true; disableChannels[]={0,2,6}; enableItemsDropping = 0...
  11. S

    Namalsk > Cherno

    bumping for interest.
  12. S

    Dogs and anomalies addin scripts

    in addition to the problem Phailyur was having -
  13. S

    Dogs and anomalies addin scripts

    how come you say to add above class header in your second post, but in your description.ext its on line 53. (which is below class header)
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