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    DZAI Visual Installation Guide

    Hello! Is there an up-to-date installation instruction on DayZ 1.9.0? Pictures are not available!
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    dayZ (arma) AI Controlled Bus Route.

    - Server DayZCC build 5.9.4.1 - DayZ Mod v1.8.0.3 Chernarus - DZAI & DayZ Mission System - AH infiSTAR.de - Spawn Point Based on UID - Halo Jump - my building... - debug monitor server_cleanup.fsm "" \n "//Check for hackers" \n " {" \n " //if(vehicle _x != _x &&...
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    [Release] Custom spawn location based on UID (No Database Triggers)

    Working for DayZ v1.8.0.3 Server PBO Open this file: ...\compile\server_playerSetup.sqf Find this line: PVCDZ_plr_Login2 = [_worldspace,_state]; Replace it with: PVCDZ_plr_Login2 = [_worldspace,_state,_randomSpot]; Mission PBO Open this file: ...\init.sqf Paste this at the bottom of the file...
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    Working halo jump script 1.8.0.3

    here add line to AH?
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    Working halo jump script 1.8.0.3

    Halo Jump spawn on 1.8.0.3 not tested, Halo Jump Only working on 1.8.0.3! 1.7.7.1 but I worked it into bundles Halo Jump + Spawn....
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    Working halo jump script 1.8.0.3

    Try it! dayz_1.Chernarus/init.sqf execVM "Halo_Jump\halospawninclude_v2.sqf"; dayz_1.Chernarus/Halo_Jump/halospawninclude_v2.sqf //HALO SPAWN SCRIPT MC_BIS_halo_spawn = compile preprocessFileLineNumbers "Halo_Jump\halospawninit_v2.sqf"; private["_mkr"]; _mkr = "spawn" + str(round(random 4))...
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    Working halo jump script 1.8.0.3

    dayz_1.chernarus.zip - that's my mission file
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    Working halo jump script 1.8.0.3

    dayz_1.Chernarus/Halo_Jump/fn_halo.sqf part2 player playmovenow _anim; //--- Sound if ((time - bis_fnc_halo_soundLoop) > 4.5) then { playsound "BIS_HALO_Flapping"; bis_fnc_halo_soundLoop = time...
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    Working halo jump script 1.8.0.3

    dayz_1.Chernarus/Halo_Jump/fn_halo.sqf part1 scriptName "modules_e\Functions\objects\fn_HALO.sqf"; /* File: fn_HALO.sqf Author: Karel Moricky Description: High Altitude Low Opening Parameter(s): _this: ARRAY - starts HALO jump directly OBJECT - waits...
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    Working halo jump script 1.8.0.3

    http://opendayz.net/threads/working-halo-jump-new-re-spawn-only.12113/ - activities same as in 1.7.7.1 dayz_1.Chernarus/init.sqf execVM "Halo_Jump\halojumpinclude.sqf"; dayz_1.Chernarus/Halo_Jump/halojumpinclude.sqf bis_fnc_halo = compile preprocessFileLineNumbers "Halo_Jump\fn_halo.sqf"; if...
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    Working halo jump script 1.8.0.3

    works for me, if you want I can lay out, checked on Chernarus v1.8.0.3
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    [WORKING] Halo Jump - New/Re-Spawn Only

    mission.sqm -> class Item0 { position[]={-18709.713,379.10086,25923.943}; azimut=-17.0839; id=11; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"...
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    [WORKING] Halo Jump - New/Re-Spawn Only

    If I remember correctly it can be changed in a reversal of the mission files a 3D editor you can see the desired azimuth! azimut=-17.0839;
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    [WORKING] Halo Jump - New/Re-Spawn Only

    script works on dayzcc 5.9.3.1 map Chernarus?
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    [WORKING] Halo Jump - New/Re-Spawn Only

    this is where to look?
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    Storage boxes

    what to do in server_playerSync.sqf?
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