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  1. T

    Adding a block for voice over side?

    I have this at the bottom of my compiles.sqf player_onSide = compile preprocessFileLineNumbers "fixes\player_onSide.sqf"; if ((_dikCode in actionKeys "PushToTalk") || (_dikCode in actionKeys "VoiceOverNet")) then { player spawn player_onSide; }; And this is the...
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    Adding a block for voice over side?

    Could x00 anti-hack be blocking this somehow? Have tried a few different versions including your seaweeduks one and nothing. Chucked first block at the bottom of compiles and made the player_onSide.sqf with his block
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    camo nets with 3 blue barrels..hacker?

    Infected camps added in the latest dayz code. Would show in the RPT
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    1.7.7.1 Loot cleanup

    I edited the servercleanup.fsm from ((diag_tickTime - _timeNem) > 60) to ((diag_tickTime - _timeNem) > 600) Which changed the cleanup time to 10 minutes, but still have loot spawn issues and bad performance for some people.
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    Tutorial- Remove weapons/Replace weapons on vehicles

    Anyone figure out if you can do anything with the bicycle? I would love to add a light to it somehow.
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    1.7.7.1 Loot cleanup

    According to the 1.7.7 patch they changed the loot cleanup. Is this actually working for anybody? My RPT is showing as "CLEANUP:TOTAL 179 LOOT BAGS" every few minutes. Which I think is causing frame issues? EDIT: Actually, its every 60 seconds on the dot. Loot Cleanup has now been fully...
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    Scripts Working 1.7.7

    Why not do it with the mission.sqm? Thats how I have been doing alot of our map changes and works alright?
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    dayz mission addin (serverside scripts)

    I added _nul and the climb on back works. But now I am having issues with players being stuck on the back of the bike as backspace seems to be disabled for non admins with that script
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    [WORKING] Halo Jump - New/Re-Spawn Only

    Haven't tested it yet, but looking through the default arma halo script. Option #1. There is an add action in the halo.sqs script _open_chute_action. Could try that
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    dayz_anim config.cpp confusions!

    Because it is under its own new class defined in the @dayz pbos. M107_DZ. I believe it was to enable you to use backpacks with it, just like the other _DZ guns.
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    Cherno Map Editing

    Put the maps you are merging in your mpmissions folder, go to server browser, click New and just make a lan server. Select start in editor which is in blue up the top.
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    Vehicles double spawning after server restart

    Thank you so much Fr1nk. That was it. Sure do feel silly now.
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    HALO Jump On Spawn! - Tutorial

    No, you are taking that file and placing it into your mission.pbo, and then directing the game to point towards that new file rather than the original dayz_code one. This enables you to modify it as you need to. Read the part below the comment you posted
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    Vehicles double spawning after server restart

    Thats what I thought at the start. But I completely deleted my world_vehicle table and started with a fresh stock list. After wiping everything, checked the table. Only one vehicle id: 1 (UAZ). Spawn at that location when I started the server up and there are two. Refreshed the table and still...
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    Vehicles double spawning after server restart

    Im having this happen to me every restart. Took out all my custom spawns and went back to the standard spawns, still duplicating. The weird thing is they dont show up in the database at all. I teleported to a UAZ that was duplicated, and there was only 1x UAZ in the whole instance_vehicle table.
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    Random Clothing Parcels

    What beta version are we all running. I was getting this issue in my RPT.. Running 103419. Checked the pbo in beta folder and it was definitely there server and client side. 10:38:22 Missing addons detected: 10:38:22...
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    Animated Helicrashs 0.1 - Release

    The dayz_server pbo isnt packed with the right prefix. I packed with pboview then opened it back up with pbo manager, clicked the cog button then right click add, add "prefix" in the first box and z\addons\dayz_server in the second. This fixed it for me
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    [Question] Custom Crash Site Loot - Invisible "Rifle" item?

    The scar_base or m8_base would be my bet.
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    Remove eject option for pilots

    As another idea if it is simpler. Thinking of being able to remove the eject option for everybody. Is there an easy server side way to run to say lockvehicle if above ground level or moving faster than 5km/h
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    Remove eject option for pilots

    Hi guys. First post here. Been stalking for a wee while now seeing all the cool stuff going on. Wanting to disable the eject option for pilots of all air vehicles to force people who take them to actually be able to land, whilst still being able to air drop passengers. I figure an easy way to...
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