Keep getting the warning dayz_server requires dayz_code...
My launch parameters:
-mod=expansion\beta;expansion\beta\expansion;EXPANSION;ca;@Server_DayZHuntingGrounds;@DayZHuntingGrounds
Any ideas?
I've got kill messages working on my server but the one thing I'd like to remove is who killed who.
I'm using this version here: http://dayz.st/w/Kill_Messages
I've modified the message to remove the "was killed by" variable (%2 below)
_message = format["%1 was killed by %2 with weapon %3...
Has anybody ever looked into this?
We ran the .EU version of Taviana for a while and the one thing I miss is the tiered skin system for humanity.
Any idea how to get this on the .com version?
Any body know of a way to do this?
I'm wondering if I set the center point to be in the middle of the bridge if the radius is big enough to spawn them on both islands?
Any insight?
Any admins running Taviana 2.0 that have a working anti-hack script working on their server and willing to help out/share another Taviana server owner?
I tried using the script found here on opendayz but I have issues with players spawning in bleeding with broken legs, and other players...
Followed all the steps for the guide and I can connect to the server and the mission reads correctly but then it won't connect to the DB.
What do you set for the host in the hiveExt.ini and the --host= in the .bat file?
Thanks!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.