not change, should be looking like this ....
player removeAction s_player_bbLightMenu;
s_player_bbLightMenu = -1;
player removeAction s_player_deleteBaseBuild;
s_player_deleteBaseBuild = -1;
if you mean the remove fix
Basebuild is working on my testserver... but i cant fix the infiStar Antihack issue...
if i turn off infistar...all player can build and no problems....
but if im turn the Antihack on...non-admins (i have a second account i didnt write into admin-list) click on build in the basebuild screen...
this fix the remove problem
Open your fn_selfActions.sqf
DONT DELETE OR REPLACE
if(_player_deleteBuild) then {
if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1...
For the Driver Gear issue .....
download this file
https://www.dropbox.com/s/5iw0kxvr0l01wrc/dayz_spaceInterrupt.sqf
copy into your MPmissionfile ... dayz_code\actions\
now change your compiles.sqf
search for
dayz_spaceInterrupt = compile preprocessFileLineNumbers...
Anyone have a solution for Epoch 1.0.4.2?
Player cant build, they have the needed items in their inventory, choose the building object and click "build" but....
the choosen build dont appear....
scroll mousewheel again, choose build recipes , click on build object and then they get message "you...
yep thats the problem on my server too :(
it seems to be a create vehicle issue but i cant get it fixed....yet ....
to put the basebuild into dayz_allowedObjects (Variables.sqf) doesnt work...
Anyone who solved this problem?
Ok i got it....
Epoch 1.0.4.2 and BaseBuild 1.3 is running on my Testserver ....
all Functions of Epoch and all Functions of BB 1.3 working well.
I dont use Gates because Epoch has Modular Doors/and Garagedoors
Only ONE Problem left for me ....
this should be the part for allow building for...
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