Sorry, Since 1.7.7 broke all my mods and mods of others I was using, and my servers all went to hell, then all the players started acting like assholes about it, I said fuck DayZ, and fuck the players who I volunteer for lol. Deleted everything that day and walked away. I have no clue how to...
When logging in, it takes forever for the game to "Loading Character Data"...Then it says Something went wrong, please disconnect and try again." The weird part...nothing in .RPT and even weirder, you still log into the game...just takes a minute.
Sorry to dash hopes, but for anyone thinking logging in and out, and restarting your server repeatedly, is the fix...it's not. That is not how coding works. It is either going to work, or not work. It is not mechanics...things aren't going to run better after you lube them up and get them...
Hey guys, if you need help, contact me on skype. just search sschwarz25, I have had plenty people reach me this way. However, please do not ask me for my PBO's. I will teach you, not give you my files.
RMod completely serverside, so client doesn't need any additions....not really sure if this would work, something I am going to look into.
3 Toilet Papers - Make a bandage
Razors - Kill yourself.... useful at dire moments.
Would also like to fix the damn tents.
It still does not work properly. if you log out, you will log back in completely fresh. That is no fun at all. Need to find this last fix. Currently, my server is having a slight issue with people spawning in all sorts of broken, knocked out, or unable to interact with objects, so I am on...
};
} forEach _msgList;>
20:15:03 Error position: <_msgList;>
20:15:03 Error Undefined variable in expression: _msglist
20:15:03 Error in expression <oad, _interval, time]];
};
This is in my .rpt about 5 times per second.
No idea where this might be coming from, but it is clogging it up...
Here is the new PBO. I tested it on my test server, and it works just dandy. I changed the init.sqf line. And, I set it to my instance. You will need to change your instance. That should be it.
What pbo manager do you use? I use pbomanager1.4 beta, and all I do is delete the file that is in there, right click copy and then in the open pbo, right click paste. (Control+C and control+V will not work). That is repacking for that program.
No problem. You may want to give it a look over, if you haven't. I didn't go through and just 1 everything out. It is very detailed and the things that are 1'd out are pretty much not a worry anyways. If you are using any other mod than this, you probably have taken out check_for_hackers...
Here is my script. It is very open, mind you, but I have a stance on hackers that they can bypass BE anyways. BE is more of a pain in the ass, imho. Anyways, use this at your own discretion, its very loose.
It accounts for just about every mod on opendayz, and then some custom ones.
Once I get a force save and see if it works, I will write up a full tutorial start to finish of how to get this going. For the record, it is going to be a beast to implement at this point, as you will be changing the Battleye script.txt, the player_monitor.fsm, the init.sqf, the compiles.sqf...
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