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    DayZ[QF] Epoch Chernarus (1.0.2.3/103718) - Extra Loot - Mission Events - Always Daytime - NPC's

    Fixed buildings at special airfield and deleted a lot of unused bases.
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    DayZ[QF] Epoch Chernarus (1.0.2.3/103718) - Extra Loot - Mission Events - Always Daytime - NPC's

    Did some work on the server. Login times should be improved.
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    C-130 side mission halp

    Distance in this part of the code is set to 5 meters. Means you have to be INSIDE the C130 wreck to complete mission. Change the 5 to the number of meters you want the completion distance to be. waitUntil{{isPlayer _x && _x distance _c130wreck < 5 } count playableunits > 0};
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    C-130 side mission halp

    Change this: _coords = [getMarkerPos "center",0,5600,100,0,20,0] call BIS_fnc_findSafePos; To this: _coords = [getMarkerPos "center",0,7000,10,0,10,0] call BIS_fnc_findSafePos;
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    DayZ Mission System

    Inkko, that is a good idea. I'll get on it.
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    DayZ Mission System

    Add the mission variable to the boxes. If that doesn't work try a different kind of box. You may have to resort to tents. This is partly why our Namalsk server still runs 0.741. The update banned all the good stuff.
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    DayZ[QF] Epoch Chernarus (1.0.2.3/103718) - Extra Loot - Mission Events - Always Daytime - NPC's

    Changed cement doors/walls to be indestructible. Added Special Airfield to north and several other custom military camps around map.
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    DayZ Mission System

    The Minimum distance doesn't matter because the 4th variable is minimum distance from nearest object which I have set to 10.
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    DayZ Mission System

    _coords = [getMarkerPos "center",0,7000,10,0,10,0] call BIS_fnc_findSafePos; I've been using this on our Epoch server and so far none of the missions have spawned in Novy.
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    DayZ[QF] Epoch Chernarus (1.0.2.3/103718) - Extra Loot - Mission Events - Always Daytime - NPC's

    Fixed Khelm trader city. Changed all custom non-spawning barracks to spawning barracks.
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    DayZ Mission System

    You can double up all or parts of the mission system. You have make sure the second system uses separate marker files and public variables. I'm not going to write all the code for you here. I'm sure you can figure it out with some tinkering.
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    DayZ Mission System

    Are you getting errors in your RPT? The npc's may be set to spawn with guns that are not allowed on your server which means they won't spawn at all. Check their loadouts in the add_unit_server.sqf.
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    DayZ Mission System

    Are you changing the correct mission? Each mission spawns it's own NPCs.
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