I am running epoch.
When a player dies or a new player joins the server after they get past the receiving screen they are stuck at this black screen. In the RPT LOG this is what it says:
15:04:55 "DW_DEBUG: (isnil _characterID): false"15:04:55 "ERROR: Cannot Sync Character PLAYER_NAME as no...
I am running epoch.
When a player dies or a new player joins the server after they get past the receiving screen they are stuck at this black screen. In the RPT LOG this is what it says:
15:04:55 "DW_DEBUG: (isnil _characterID): false"15:04:55 "ERROR: Cannot Sync Character PLAYER_NAME as no...
If u have pro antihack do this in the settings:
/* BLOCK ALL CMDMenus */ _BCM = false; /* true or false */ /* we don't need commandingMenus. */
/* Check scrollmenu */ _CSA = false; /* true or false */ /* tested mods: DayZ/Epoch/OverWatch */
look at my debug design, at the end u can see the server name in two different text things so i can have two different colors but for some reason the second half is disappearing / appearing randomly.
while {debugMonitor} do
{
_kills = player getVariable["zombieKills",0]...
BTW Matt, do you know how to whitelist a action that is not initiated in fn_selfActions.sqf instead from the init. For example, R3F towing/heli-lifting and BTC fast roping? It wont let me access the actions in game due to the antihack, i know this for sure cuz i disabled the ah.sqf and it worked...
What is happening is the debug is updating at least twice every second, which is not the problem it is my server name after. My server name is getting cut off by something, idk wat, it only show half of it. Kinda confused.
Why does the FPS monitor update so quickly? And why does my server name at the bottom get cut off matt? It works flawlessly but I mean what is going on?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.