Is there a way to prevent loot cycling?
My idea:
Slow down the cleanup script when a player logs out. So the loot would not despwan instantly
I will try some things, but when somebody has more skills in scripting maybe someone can help
Woops iam sorry, i think that was an editor copy paste error, this is how it looks and sadly no fog:
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{...
Hi Thanks for your help, changed the things now the server gets stuck at wait for host.
RPTlog:
ErrorMessage: File mpmissions\__cur_mp.chernarus\mission.sqm, line 1171: Config: '[' encountered instead of '{'
Hi, could you look into my files? I dont get it to work.
fog.sqs http://pastebin.com/T07eciS7
mission.sqm http://pastebin.com/EpMCSLzS
I changed the time to 8pm - 10pm (20:00 - 22:00)
Hope you see the error!
Hi,
i changed my loottables to "oh my god iam so hungry", i remebered an old discussion in the dayz forum about cannibalism. Yes i want that :)
My arma script skills are enough for editing stuff but not to make new things.
i will try few things, but i hope someone who knows how its donw can...
Is it possible to add weapons you can manuly spwan to this loot table? like SCAR_H_STD_EGLM_Spect?
And is there a reason why for example NV googles and G36 are commented out?
whats this? ["Body","object"],
and is it possible to change itemtypes? for example hospital to single items?
To change the infection chance, just change the 10 to xx?
if (random 10 < 1) then { //10% chance
r_player_infected = true; //set players client to show infection
player setVariable["USEC_infected",true,true]...
This line does the eat/drink kick, till this is fixed you can make //5.....
5 createVehicle !"\"createVehicle\"," !"createVehicleLocal" !"createVehicle [\"WeaponHolder\", _iPos, [], _radius, \"CAN_COLLIDE\"" !"_fire = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"" !"_object =...
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