Hiyas Sarge,
Still runnin same set up dayz 1751, lingor 1.3, dayzcc 5910, base building 1.2.x and your newest AI. Have to say amazing work and quite enjoy the versatility of it on a BETA mod :). I recently activated the vehicle patrols on my lingor server and went without a hitch except... the...
Hiyas,
I have put in the MI 171 SH Rockets in for a hoot . Fact they have almost 200 rockets to use up makes em pretty mean, and they satisfy the min 2 gunner positions. The UH1Y is a nifty one to add in as well.
Still havin a hoot, Blut
Hiyas,
I have been running rmod 2.1 for a bit now and i have experienced similar issues. Dont think its "tools" related i noticed issues comin up when i started using the skins. Havent explored it any further tho i have just been using stock dayz ones tho i remember some of the skins didnt have...
Hiyas Sarge,
i'm still running dayz 1.7.5.1 reverted dayzcc to 5.9.1.0 and running lingor 1.3. Installed latest sarge AI and i have to tell ya Gratz on gettin rid of the repawners. I like the lil debug note to :)However to compensate the lack of extra welcoming committee ive had to double up the...
I have, but some dont function well llike the tk ones. However if their your own creations i havent experimented with custom ones.
Still havin a hoot, Blut
Have checked another aspect of this oddity, the respawned groups will not respawn after being killed. This was checked while i was outside grid on jetty south of electro as its out of grid and can get good shots on the groups. Seems its a one time deal until tripped again.
Lol yeh i had some funny business with the ai's and the vehicles i got. Have rmod 2.1 and got a vehicle called maxxpro that has a crows m2. They got into that and was mayhem for awhile then they got out and stood there looking at it lol. I turned off them using vehicles after that one :)
Hiyas Sarge,
I forgot format for the bug report but using dayz 1.7.5.1, dayzcc 5.9.1.0, rmod 2.1, sarge ai 1.1.0. I've posted about this before and wanted to give an update after extensive testing of bug. I've tested it under myself being bandit and being 20k+ humanity, ive also tested it...
Hiyas Sarge,
I was using TK_INS_Warlord_EP1 (leader), TK_INS_Soldier_Sniper_EP1 (self explanatory), TK_INS_Soldier_2_EP1 and soldier 3. Would love to give you snippet of log but i delete them after done but i can say that there was nothing showing up in them indicating an issue. It all runs...
Hiyas Sarge,
Version Sar AI: 1.1.0
Version Dayz: 1.7.5.1
Server package: Dayzcc
Version: 5.9.1.0
Mods: rMod 2.1
Debug: All except extreme
I am having a similar tho not as heavy issue as jeff from few posts ago. He has no ai spawn after fiddling with loadouts etc. My issue is that i changed...
Bombing,
Trolls cant read, shouldnt have even needed to read the posts here . The answer is in his easy to understand README which comes with this fine AI program. Maybe trolls have eyes and brains if so should use them.
Went back into grid and original amount set spawned in and the left over remained so currently have one extra bandit unit in grid.
Still havin a Hoot, Blut
Hiyas Sarge,
Fantastic work on the ai have been using since beginnings. Have noticed an odd behavior tho i left the map grid by some sniper towers west of zeleno. There had been five groups up in grid, i took out one of them and was going afk so left grid layout. I watched until i saw the 4...
Thats pretty much all i did cen nothing to fancy. dayz ver 1.7.5.1 beta 103419 dayzcc 5.9.1.0 -noupdate parameter in shortcut. In server config screen server name has Panthera [1.8/103491]. I run private server with pw and have BE off as is only myself and friends, and i know where they live if...
Hi there,
I've been running dayzcc and have a working panthera 1.8 server with loot spawns on new island area and zed spawns. I'm running dayz 1.7.5.1 beta 103491 dayzcc 5.9.1.0. and rmod2.1. In server config screen where enter server name i have Dayz Panthera [1.8/103491], after bracketing...
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