Search results

  1. W

    Working House Lighting

    I'm cautiously sure that it is not my graphics settings. Tried with a variety of graphics settings with no effect, but brightness does influence activation range. I tried using the older code on the first page of this thread, and the problem seems to be reduced, but still apparent. Lights...
  2. W

    Working House Lighting

    The plot thickens. Changing my brightness changed the distance in which they activate: 77m at full brightness 50m at lowest brightness Was making screenshots when the range seemed to inexplicibly change again. Now we're looking at 20m activation range. what?
  3. W

    Working House Lighting

    I have a similar issue. Lights with NVG off only seem to activate when I'm ~70m away. NVG on, they seem to activate okay. I kept cranking up the range hoping that it would sort itself out, no joy. Now it's at 10000. I should note that Tavi2.0 is based on 1.7.4.4 code.
  4. W

    Taviana 3.0 Update

    Thanks for the update, Hicks! 1.7.6.1 integration: Does this include loading CCP assets before DayZ code, thus effectively re-banning the items/gear/vehicles/skins that have been available for some time?
  5. W

    Concept discussion: Remove Hud - Benefits/Problems/Fixes

    Hate to bump my own thread, but I'm not sure if this got piled on, or if the majority of viewers just think that it's not a good idea. The players I've talked to have been divided. Some loved the idea of not knowing how much ammo was in a mag, some said things like "i really like knowing...
  6. W

    Disable Radar on Vehicles Server Side (Request)

    If you're looking for something that can be added to mission.pbo or server.pbo, I'm in the same camp. I made a thread about my journey, hopefully someone will pick up the idea in there: http://opendayz.net/index.php?threads/concept-discussion-remove-hud-benefits-problems-fixes.8666/
  7. W

    DayZ Taviana 3.0 Update rolling changelist

    dude, seriously? People have real lives and things to do. He probably only had time to reply to an important PM. No, our RFIs on the ETA of the update are not important. It's not like he left with a broken map. In fact, a big part of me is glad we've been able to stick to this code for as...
  8. W

    DayZ Taviana 3.0 Update rolling changelist

    Saeth, our experience with the Vodniks, BTR-60, and MRLS has been an overall positive one - we've included the M47 Dragon, AT-13 Metis and NLAW systems to our care package/wreck loot spawns to give the individual the upper hand over such armored vehicles, and it's worked out well. I was worried...
  9. W

    DayZ Taviana 3.0 Update rolling changelist

    It'll come when it'll come. I look forward to more unbanned vehicles, since apparently 1.7.6.x will remove the inadvertently banned vehicle classes. Which brings me to an idea - with the recent kurfuffle over Rmod2 being included in DayZCommander, Hicks noted that there were some serious...
  10. W

    Police Car lights & Sirens

    There is the LadaLM police car, which has more performance than the ?Vauxhall? police car. Turning it's lights on at night results in two blue lights emitting out of the side, but they don't revolve and they aren't visible during the day.
  11. W

    Admin help

    If there are some other large groups prowling around, give it some time. I find that large bases create problems, yes, but due to the size and ease of discovery, they tend to get found. Thus, the issue has a tendency to work itself out. Patience will be a virtue here. If there are not other...
  12. W

    Concept discussion: Remove Hud - Benefits/Problems/Fixes

    Thanks BluePhoenix! I was thinking that this may even have potential with the hardcore Arma2 guys. I've been playing since OFP, and it certainly sounds interesting to me... One question that was brought up to me was "will there be any way to find out exactly how many cartridges you have...
  13. W

    Concept discussion: Remove Hud - Benefits/Problems/Fixes

    With the likely unintentional unlocking of several higher-end vehicles(BTR-60, Mi-24, etc), servers have been implementing these vehicles in the hopes of enriching the scope of the player experience. One of the major problems identified with these vehicles(which had been previously identified...
Back
Top