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  1. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    I hvnt tried it yet because I have some troubles with my internet connection. Ill let you know asap.
  2. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    I'll try it out.
  3. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    Ok what was it used for?
  4. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    String STR_EVAL_TYPENAN not found Error in expression <select 1); ; }; case 6: { _vehicle = createVehicle [_lootInfo select 1, _this> Error position: <createVehicle [_lootInfo select 1, _this> Error Type Number, expected Number File z\addons\dayz_code\loot\spawn.sqf, line 87 String...
  5. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    Error in expression <0 * sea)" , 30, 1]) select 0) select 0; _position set [2, 0]; if (count (neare> Error position: <_position set [2, 0]; if (count (neare> Error Undefined variable in expression: _position File z\addons\dayz_server\compile\server_spawnInfectedCamps.sqf, line 60...
  6. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    @Zeehond23 That error is what I get with the new mp mission String STR_EVAL_TYPENAN not found Error in expression <ate["_PosX","_PosY","_isFlat"]; _PosX = _X + (_maxDistance - (random (_maxDistan> Error position: <_X + (_maxDistance - (random (_maxDistan> Error Undefined variable in...
  7. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    Ye would be the railgun
  8. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    class Land_ind_quarry : Industrial { lootChance = 0; maxRoaming = 0; zombieChance = 0.25; lootPos[] = {{-3.25928, -15.5356, -7.47989}, {0.864258, -11.0698, -7.47989}, {6.83203, 6.62793, -7.47989}, {-6.95117, 14.5869, -7.47989}, {-6.92334, -2.28516, -7.47989}, {0.249023, 16.9741...
  9. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    class Land_sklad2 : Industrial{ zombieChance = 0.45; lootChance = 0.4; lootPos[] = {{-3.52637, -3.24463, -2.42452}, {0.222656, -2.30371, -2.42414}, {-0.21582, 2.78711, -2.41983}, {3.53711, 2.09766, -2.42081}, {5.03613, -2.56299, -2.42489}, {3.06445, 0.760254, -2.42189}}; }; class...
  10. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    class Land_heliport : Military { minRoaming = 2; maxRoaming = 4; lootChance = 0.15; zombiechance = 0; lootPos[] = {{-2.93091, 11.3804, 8.95621}}; hangPos[] = {{0.0556641, 7.90039, 9.04958}}; }; class Land_seb_residental : Residential { minRoaming = 5...
  11. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    class Land_vys_antena : MilitarySpecial { maxRoaming = 10; minRoaming = 7; lootPos[] = {{-2.58887, 0.30957, -29.5905}, {-0.194336, -2.19678, -29.5899}, {2.23975, -0.194336, -29.5867}, {-0.0415039, 2.13037, -29.5873}, {-2.14746, 0.0600586, -22.9109}, {0.108887, -2.2876, -22.9104}...
  12. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    And these are the buildings i had to add into the loot table : //addons class Land_A_Crane_02b : Industrial { maxRoaming = 0; lootChance = 0.10; zombieChance = 0; lootPos[] = {{-3.4707, -0.149414, -6.06299}, {-10.9609, -0.0419922, -5.6626}, {-9.85547, -0.046875, 0.922455}}; }...
  13. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    class land_seb_bouda3: Industrial { lootPos[] = {{2.63574,-3.0332,-1.72872},{-2.71875,-5.08691,-1.72873},{-3.00293,-1.50781,-1.72877},{-2.91357,3.86328,-1.72876},{3.12891,3.01563,-1.72879}}; }; class Land_bouda2_vnitrek: Residential { lootPos[] =...
  14. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    class land_dlouhy2: Residential { lootPos[] = {{1.73047,5.30957,-9.32314},{-1.38867,-0.568848,-9.31474},{-1.47461,-5.5957,-9.3145}}; }; class land_jzd_kr2: Farm { lootPos[] =...
  15. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    These are the buildings which were already in the epoch namalsk loottable*: //namalsk class land_seb_vod_vez: Industrial { lootPos[] = {{2.02881,0.0849609,15.155}}; }; class land_seb_near_fac: Industrial { lootPos[] = {{-10.4116,-18.0859,1.75552}}; }; class land_seb_rozvodna: Industrial...
  16. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    If you feel like it go to https://wetransfer.com/ and send the mp mission to my email so i can see what's wrong. Seems to be trickier then expected. email: [email protected]
  17. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    No luck still. I had to change the line in the Loot.hpp located in the loot folder to custom. The Loot.hpp in the root works with the customized one. But still no loot spawning.
  18. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    @Zeehond23 What about the #include "Loot.hpp" in the init.sqf in the loot folder. Keep both Loot.hpp's oder change it to //#include "Loot.hpp" in the init.sqf Because I got that error while i deleted the Loot.hpp in the loot folder. Include file mpmissions \_CUR_MP.namalsk\loot\Loot.hpp not...
  19. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    Yeah got your thought there
  20. M

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    Anyways I placed the building_spawnLoot.sqf in the root of the mpmissions(changed line in compile.sqf), aswell as the Loot.hpp from the loot folder. Let's see if that works.
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