@Zeehond23 That error is what I get with the new mp mission
String STR_EVAL_TYPENAN not found
Error in expression <ate["_PosX","_PosY","_isFlat"];
_PosX = _X + (_maxDistance - (random (_maxDistan>
Error position: <_X + (_maxDistance - (random (_maxDistan>
Error Undefined variable in...
And these are the buildings i had to add into the loot table :
//addons
class Land_A_Crane_02b : Industrial {
maxRoaming = 0;
lootChance = 0.10;
zombieChance = 0;
lootPos[] = {{-3.4707, -0.149414, -6.06299}, {-10.9609, -0.0419922, -5.6626}, {-9.85547, -0.046875, 0.922455}};
}...
These are the buildings which were already in the epoch namalsk loottable*:
//namalsk
class land_seb_vod_vez: Industrial {
lootPos[] = {{2.02881,0.0849609,15.155}};
};
class land_seb_near_fac: Industrial {
lootPos[] = {{-10.4116,-18.0859,1.75552}};
};
class land_seb_rozvodna: Industrial...
If you feel like it go to https://wetransfer.com/ and send the mp mission to my email so i can see what's wrong. Seems to be trickier then expected.
email: [email protected]
No luck still. I had to change the line in the Loot.hpp located in the loot folder to custom. The Loot.hpp in the root works with the customized one.
But still no loot spawning.
@Zeehond23 What about the #include "Loot.hpp" in the init.sqf in the loot folder.
Keep both Loot.hpp's oder change it to //#include "Loot.hpp" in the init.sqf
Because I got that error while i deleted the Loot.hpp in the loot folder.
Include file mpmissions \_CUR_MP.namalsk\loot\Loot.hpp not...
Anyways I placed the building_spawnLoot.sqf in the root of the mpmissions(changed line in compile.sqf), aswell as the Loot.hpp from the loot folder. Let's see if that works.
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