I spent quite a bit of time searching for a suitable method to make zombies invulnerable to all damage but headshots. So I thought I would share the solution I discovered.
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An experiment I have been trying out on my server requires the reassignment of fnc_usec_selfActions to call a function set other than fn_selfActions.sqf. Of course, this removes most of the player's self actions such as cooking meat, repairing vehicles, etc.
My question is, how can I call and...
I have been trying to find the building class name for the offshore drilling platforms on Taviana. What I have come up with so far is 'usec_rig_a'. Is that correct? Also, how does one determine the coordinates for loot in a building? Is it based off the world map coordinate grid, or off a grid...
Not sure if anyone is interested, however I for one have been anxiously awaiting Taviana.com updated to the new DayZ code. So I decided to see if I could make zombies attack players in vehicles on my Taviana.com server which of course runs 1.7.4.4. I did achieve that, and it was much easier to...
I have been experimenting with Joikd's excellent zombie spawn modification code, found here in post number 17: http://opendayz.net/threads/trying-to-change-zombie-spawns-from-spawn-to-call.6703/
The code works great ... on the Taviana server where I've been testing it, I've managed to have...
I am highly interested in - while graciously awaiting Taviana 3.0 - adapting 1.7.6.1 zombie capability to 1.7.4.4 zombies in .com 2.0. One thing I have learned hard and final like (and I am really a noob) with DayZ/Arma Coding is that sometimes having your cake and eating it too either takes...
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