Oh, ok. I had:
class CfgSounds
{
sounds[] =
{
endSong
};
class endSong
{
name="endSong";
sound[]={endSong.ogg,0.9,1};
titles[] = {};
};
};
1 cutRsc ["DeathScreen","BLACK OUT",3];
playsound "endSong";
Will test it tomorrow.
Could you be more specific?
That's how I did it:
Mission.pbo
http://sdrv.ms/1aJnjQS
Server.pbo
http://sdrv.ms/18j2cmZ
But it crashed the server...
Ignore the 003 before the .pbo I change that every time I upload it to the server.
Adding custom music should be possible too this way or am I wrong?
xeonon's github code involves a DeathSong.ogg but I can neither find such a file in my mission-, nor server-, or dayzcode.pbo
Any suggestions on how to add this?
no i already did that. i changed camo to have 9 different skins. my question is how to make these available:
CDF_Commander_AllWeaponSlots
CDF_Soldier_Light_AllWeaponSlots
CDF_Soldier_Medic_AllWeaponSlots
CZ_Soldier_DES_AllWeaponSlots_EP1
CZ_Soldier_Light_DES_AllWeaponSlots_EP1...
Hm ok thx. But how does the beta patch exploit work? I've managed to find the arma2oa.rpt file and in it the 'communityconfigurationproject_e\Editor_AddedAllWeaponSlotsInfantryVariants'. But I didn't find anything named 'allweaponsSlots'.
Edit:
found the...
Woah thanks! Gotta play around with this for some while. Readding some skins and their corresponding model should theoretically also solve the problem that players can't put on warm clothes anymore? Skin_camowinter_dzn --> model camowinter_dzn
Hey, I read that you dealt with the npc factions (-> "Sure i can spend 2 hours testing and changing everything like i did with 5+ (AI npc bandits,army, survivors etch) others scripts in my server"). And since I only found incoplete/unsolved ways to add them to dayz, i was hoping you could help...
Ok first off, excuse me for my newbeeness, I'm new to this. Will this work for npc clothings? For example putting Rocket_DZ on an npc works fine but putting it in the npc's inventory as Skin_Rocket_DZ doesn't work (No entry: bin\config.bin/CfgMagazines.Skin_Rocket_DZ). I'm trying this on Namalsk.
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