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  1. AWA

    DayZ Sahrani 0.2.1 Server/Client File Release

    I've set up a server: AWA SAHRANI - AWKACK.ORG (0.2.1) [REGULAR][GMT-2] 5.9.87.167:2602
  2. AWA

    Arma 3 AntiHax - Pastebin

    I made the original version of this btw. Seems like somebody removed all references to my name in it..
  3. AWA

    Character synces 2 times?

    Anyone?
  4. AWA

    Character synces 2 times?

    I don't know if this is a bug or actually intended, but I noticed that the server seems to run the player sync queries twice? Like here: 23:09:55 HiveExt(0): [Information] Method: 201 Params...
  5. AWA

    New version of anti-cheat script!

    Quick fix for 1.7.5.1: Replace waituntil {!isnil "bis_fnc_init"}; BIS_MPF_remoteExecutionServer = { if ((_this select 1) select 2 == "JIPrequest") then { [nil,(_this select 1) select 0,"loc",rJIPEXEC,[any,any,"per","execVM","ca\Modules\Functions\init.sqf"]] call RE; }; }; in...
  6. AWA

    Dayz Sahrani - Mod Development - Work In Progress

    Do you have any plans to increase the land-area? (like creating a new medium sized island)
  7. AWA

    quite bad desync occuring

    I don't really understand much of this, can someone help me? I have two 60-slots servers which usually is full several hours a day. My server FPS goes from around 1 to 4, and the max MTU from that ping test was 1472. What settings is optimal for this?
  8. AWA

    New version of anti-cheat script!

    What is it that doesn't wok here?
  9. AWA

    [Help] hackerbox

    Formatted it and added a missing bracket: //hackerbox [] spawn { while {true} do { _boxes = nearestObjects [_x, ["MedBox0", "AmmoBoxBig", "USBasicWeapons_EP1", "USBasicAmmunitionBox_EP1", "UNBasicWeapons_EP1", "UNBasicAmmunitionBox_EP1", "USLaunchers_EP1", "USVehicleBox_EP1"...
  10. AWA

    New version of anti-cheat script!

    but in arma 2, it would be _i and _j if it was legit
  11. AWA

    New version of anti-cheat script!

    Not sure about that one, but it's a variable used by hacking scripts.
  12. AWA

    New version of anti-cheat script!

    Use the strict remoteexec filter option with pyBeScanner to get them auto-banned.
  13. AWA

    New version of anti-cheat script!

    that's remoteexec.txt, please get the remoteexec.log
  14. AWA

    New version of anti-cheat script!

    Open BattlEye\remoteexec.log and paste the content
  15. AWA

    New version of anti-cheat script!

    Check that you have BattlEye and the newest remoteexec.txt
  16. AWA

    New version of anti-cheat script!

    That's the anti-hack right there. When it finds a hack, it makes the player get detected by BattlEye so it shows up in logs. All the hint entries are detected players.
  17. AWA

    New version of anti-cheat script!

    The anti-hack gets you kicked for #2.
  18. AWA

    New version of anti-cheat script!

    To check that it is working, go to your RPT log, both for server and client and search for AWA.
  19. AWA

    New version of anti-cheat script!

    Here's a possible fix for false vehicle hack detection: Open pkg/bliss/system/server_monitor.sqf Go to line 76 and add this below: _object setVariable ["legitFlag", "1", false]; If you use buildings package for bliss, do this too: Go to line 189 and add this below: _building setVariable...
  20. AWA

    New version of anti-cheat script!

    It's because of the anti-hack 'signing' the vehicles before the server has fully loaded them
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