Hi guys,
I've been working hard on this, and i'm finally ready to have some people test it in a closed server, the map is Miroslavl by Rebellion, a 12.8km x 12,8km terrain west of Chernarus.
You can see the map and a few more details Here
********* UPDATED 14/05/2014 ************...
Thanks kaula, in fact the new camo clothing is the german bandit skin, that is meant to be, more camo clothing is going to be in the next release, and probably will use the current camo as the bandit skin base, will look in to the g36 issue for you, again, thanks for the testing, much appreciated.
As promised here is the hotfix to fix a problem with loot at the airfield hangars.
Download the rar file, extract, and place the pbo and bisign files to @dayznogova/Addons, replace old files with the 2 new files.
Download link - Here
Hi all,
A bit later than planned, but we have rolled out version 1.15 of Nogova for public preview, for a list of changes please see the Changelog Thread.
Install instructions are simple, simply download the rar file HERE
Delete your current @dayznogova folder before extracting the new...
Thanks for the bug reports, i'll fix the script error now.
The M249 gfx glitch seems to be cropping up in a few mods recently, can you tell me what gfx card you have, and what driver version if possible.
Thanks
The server will be up later this afternoon, it took a little longer to copy the arma2 files than i thought, i'll update the main post with the new ip soon.
Rolling Changelog for build 1.15 Public Preview.
Map Modifications :
[NEW] Fuel tank at North island airfield
[NEW] Changed Airfield hangar to Desert Model
[Fixed] Several buildings in Lipany with non functioning doors
[Reverted] Desert camo Airfield hangars to woodland until a fix can be...
Hi All,
We've decided to release an early stage preview build of DayZ Nogova to get some much needed feedback on how to further develop the map, please keep in mind this is a very early build and bugs / issues will be common place.
Please be aware that Nogova is an effort to stick to dayz...
Hi All,
We've decided to release an early stage preview build of DayZ Nogova to get some much needed feedback on how to further develop the map, please keep in mind this is a very early build and bugs / issues will be common place.
Please be aware that Nogova is an effort to stick to dayz...
Hi Guys,
Time to announce Nogova for DayZ, still very much a WIP, but we hope to start public testing within the next couple of weeks, and a release by mid June.
Nogova is very much my idea of DayZ, sticking to the gameplay you would find on Chernarus, the idea of the project is mainly a...
your open / close doors is probably because you have not included all of the .cpp files from the CA clases in your p: drive build dir, you must have all the config.cpp's for every building you want to open / close doors inside your source directory before pbo'ing and binarising.
Not tried this yet but soon about to, how does this work with custom maps that arent supported in the database, will it throw a hissy fit or will it just not spawn in vehicles etc / write data to the database for the custom map ?
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