ok i do have some static spawns set up in the grps_cfg will this have any effect if i set dynamic to true? also how does the dynamic spawn work will that spawn them all over the map or just in certain areas? if so ill just have to go with the static spawns i have set up.
// Kamenka, 0 bandit...
so either set it to true or go in to the grps_cfg file and set up static AI?
or so either set it to true and go in to the grps_cfg file and set up static AI?
ok so first off thanks for this sarge it is awesome. now my problem at hand the AI are spawning i have it set to spawn only bandits but the problem i am having is that they are spawning every where and not just in the designated places i want like cherno, electro, nwaf, neaf ect ect. so where...
yeah the debug monitor that shows the zombie kills head shot bandit and hero kills and humanity so would i change that in the database? I am using DayzCC by the way and hosting the server my self on my PC at home not using Dayz.st as this is just for me and a few friends to play around on.
question is this separate from Axeman's script for adding AI or is this a modification to it? can i use your script as a standalone for adding AI to my server or do i need to do Axeman's scripts and then edit it and change it with your script (i really don't want to have to use Dayz factions i...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.