...but the default one in the config file works just fine!
Host: DayZ.ST
Map: Chern
V: 1.7.7.1
All debug on.
I know I've gotta be doing something dumb, but I can't figure out what.
What I want: A custom patrol on the road (area) from the western side of Kamenka, to say Kamorovo, or Balota...
Note: This does NOT happen with standard DayZ skins, and standard DayZ unbanned weapons, it works fine, will last a long time! I've thoroughly tested this with 1.7.7. I repeat. It works great!
This started off with a basic stock DayZ.ST .pbo, Chern map, 1.7.7 with no other scripts running...
(with proper permissions from the author's, of course)
I would like to try to integrate the amazing work that has been done upgrading Celle's weapon / loot tables into Chernarus... does anyone have any idea is this is even possible?
Hi all,
My Google-fu has failed me and I'm trying to find what all the medical values in the database are. Is there a guide out there somewhere that I haven't been able to find?
Typical entry looks like:
[false,false,false,false,false,false,false,12000,[],[0,0],0,[1136.25,605.994]]
...has anyone gotten this working?
I've gotten Sarge AI running quite well on my Tavi and Chernarus maps, but can't quite figure out why it's not working on Celle.
I get no errors in the .RPT file, log in normally, no errors pop up, loot spawns normally, everything looking like it's working...
...has anyone gotten this working?
I've gotten Sarge AI running quite well on my Tavi and Chernarus maps, but can't quite figure out why it's not working on Celle.
I get no errors in the .RPT file, log in normally, no errors pop up, loot spawns normally, everything looking like it's working...
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