I'm using infiSTAR on my server and it seems to work just fine. My only problem is I added a new custom safe zone and I can't get it to announce it on screen, though I do see the notification in the bottom left.
I have an overpoch server I setup myself. I want to start adding scripts to it now.
The instructions for creating the overpoch server directed me to make a copy of the "@DayZ_Epoch_Server" folder and call it "@DayZ_Overwatch_Server".
When script instructions want me to edit my dayz_server.pbo...
I'm having this exact same problem. Duplicate barracks and possibly other buildings.
I'll go to walk into a barracks and open the outside door, which reveals another door in the exact same location, then I open that one and can get in. Does this for all doors on the barracks buildings.
I fixed this by moving the code in the init.sqf file to the very bottom. It may be a bug where the crates are trying to load BEFORE the markers are set.
Hello,
I'm just wondering if there is a script out there that you can define zones on a map that any Air vehicle is not allowed in?
Preferably the vehicle would take damage over time and if the person flying persisted to stay in the zone it would eventually become disabled and crash.
I'm sure...
The +20 and +50 offset the AI spawn location by that much from the Mission center point.
The 40 is their roaming radius. The 3 is how many way points they have within their roaming radius. The 6 is how many AI to spawn in the group. The 1 is their difficulty level which must be defined in...
This didn't work.
What I did was duplicate the line of code that spawns the AI group a few more times, and just increased their radius.
But I'd really love to know how to spawn the groups a certain distance from the mission center point.
I'm trying to add more groups to a custom mission, and space them out from the center point of the mission.
Will this work?
_aispawn = [(_coords select 0),40,6,4,1] execVM "\z\addons\dayz_server\missions\add_unit_server4.sqf";//AI Guards
sleep 5;
_aispawn = [(_coords select 0) + 50,90,6,4,1]...
Check your Chernarus groups config for SargeAI. You need to have the static spawns set. There is one included with the Sector FNG files. Use that for reference.
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Lets say you have your server restart at 6pm daily. The best way to display messages for this would be by using a slightly different time format.
<time>17:58:00</time>
That would display the message at 5:58pm every day. The format you are using is more of a timer based on when the BEC...
How frequently are you trying to restart your server?
The time you have there "025800" isn't 60 minutes.
60 minutes is "006000". So if you want that displayed 2 minutes before a restart, and you restart every hour, then you would put "005800".
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I can't get this to work on Epoch 1.0.2.5.
I tried putting it in my mission PBO like the tutorial says. I used the Sarge AI example spawns that came with it and changed them from Soldier to Bandit.
The AI shows up, but no buildings or crates.
Any help would be appreciated.
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