Fairly new Epoch Server with a few dedicated players. Here are some of the features.
Added buildings all over map and outposts
Better loot spawns
Added guns to traders and loot tables (All Scars, M8s, AA12, KSVK, M32, All M4 and Ak Variants)
Custom trader stock (Different guns at each...
Sarge is there a way to spawn your AI serverside? I tweaked another AI script to run serverside, but they are a lot dumber than your AI. BTW great work on your AI we had them running, but ran into a weird error. Think it had to do with the hit detection or server cleanup. Every time you shot an...
Sorry for the late reply. I haven't been working on this script much lately, but I can send you all the .sqf files and you can reverse engineer them :). I am planning on finishing it up soon and making a release on here.
Sorry if I was not clear on that part.
_Laptop = Object that has the action assigned to it
_Player = Unit that activated the action (How we get UID)
_actionid = ID of the activated action (Open or close)
Make sure the objects you are trying to hide are properly named in the mission.sqm
Ex...
I do it through the dayz_server.pbo. IMO spawning crap client side is a pain in the ass and I only do it if the object needs addaction or other client side commands. I have a sqf that runs when the server starts and controls all the mission times and locations. It would be simple to make them...
The problem is in your database cleanup tool.
if ($cleanup eq 'tents' || $cleanup eq 'all') {
print "INFO: Cleaning up tents with dead owners older than 10 days\n";
$sth = $dbh->prepare(<<EndSQL
delete from
id using instance_deployable id
inner join deployable d on id.deployable_id =...
I have something like this running on our clans server. I had to put the Ai code serverside so that I can spawn them with serverside scripts. How I have it setup though all the locations are custom bases so IDK if it would be much help to anyone. Lots of copy and paste for cords if you wanted to...
As long as you can edit your dayz_server.pbo It should work. All it does is intercept the an2 when its spwaning and adds the gun and ammo to it. There is no gun model added to the plane. The pilot can shoot it with any key bound to fire. I am not adding anything else to this as its a just for...
This is only an example. The parts that go into your mission.sqm would be the base and the doors. the open.sqf and close.sqf would go into a folder named gate. You should look at tutorials regarding adding buildings in via the mission.sqf file.
Here it is...
Written by Dmustanger
From the Mission .SQM
{
position[]={1229.4916,6.0802674,2456.1497};
azimut=274.92899;
id=116;
side="EMPTY";
vehicle="Land_Fire_barrel";
skill=1;
init="this addEventHandler [""HandleDamage"",{}]; this setVectorUp [0.0001,0.0001,1]; this addAction [""Open...
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