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    HOW TO ADD MORE BUILDINGS TO BASE BUILDING 1.2

    Looking good! I never even though of using some of the junk that spawns. Cloth, bricks, electronics, and those crates. a lot of possibilities thinking about them! Thanks a lot for sharing :)
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    HOW TO ADD MORE BUILDINGS TO BASE BUILDING 1.2

    I also am needing to add a second row, would be much appreciated if someone who has achieved this could share it. Kikyou2 hasn't been seen for a few months, so the likelihood of getting his is rather low unfortunately.
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    I'm interested in getting the rest of it working but control_zombieAgent doesn't exist any more
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    HOW TO ADD MORE BUILDINGS TO BASE BUILDING 1.2

    In the variables.sqf, I do notice an array 'SafeObjects', which is the first I've seen/heard of it in any of the installation or customization that I've followed. None of the objects I've tried to place come up in this array, and I can't find any mention of it anywhere else. It must have some...
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    HOW TO ADD MORE BUILDINGS TO BASE BUILDING 1.2

    I've yet to spawn anything manually, but after some testing, it appears that none of my custom buildings are saving in game, but are appearing in the database. I do have them entered in to the deployables table. I assume the id number does not matter, so long as it's unique. I've noticed too...
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    HOW TO ADD MORE BUILDINGS TO BASE BUILDING 1.2

    I've had it appearing in the server after building it, but after the server restarts, the item isn't visible in game, but it still exists in the database. Could a banned item be placed in the first place? I'll look in to spawning it in the meantime too
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    HOW TO ADD MORE BUILDINGS TO BASE BUILDING 1.2

    I have a custom item I've added (SignM_UN_Base_EP1) and placed in the game. I've got other scripts attached to this object, which don't work. The sign does not appear in game, however it is in the database. Any suggestions?
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    HOW TO ADD MORE BUILDINGS TO BASE BUILDING 1.2

    Howdy guys, having a small issue with adding a new building material. I've followed the tutorial down to the letter (except the file "refresh_recipe_dialog.sqf" was "refresh_build_recipe_dialog.sqf" for me), but I have an issue when accessing the build menu. I should add that I'm Rosska85's...
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    A change to zombies

    Just a quick bump to say that I'm still interested in doing this, if anyone is available to provide some help. A few details I left out which I should include, I'm using Pwnoz0r's latest package, with Shark's Tavi build or Chernarus, depending on how we're feeling. A couple of pointers to the...
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    A change to zombies

    Hiya folks, been a while. I've recently returned after a bit of a break (last I played was 1.7.6.1), and came back liking the new 1.8 update. I usually play on a smaller server locked up to friends (just the way I like to play), with a couple of things heavily (and controversially) edited. The...
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    DayZ Mission System

    I've tried to get this working too, but I can't be sure that it's working or not. I was playing with this active (at least Im pretty sure it was) for 3 to 4 hours on my server, and didn't recieve any notifications or marked areas on map etc. I think I must've gone wrong somewhere
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    I'll see if I can get on to it later today. This is the most fun I've had on DayZ in a while. Looking forward to the update :)
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Been playing on the last release you did over the past 4 or 5 days. Got to say it makes it a lot more fun for me. A few friends and I have started up a camp of sorts on the coast, and we notice Zombies have either been spawning above the water prone, or in the water. This happens by the dozens...
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    1.7.7 was a kick in the nuts to the modding community from Rocket

    @Fred well, I guess the initial topic of this thread was more or less centered around the difficulty to implement scripts that 1.7.7 may or may not have brought along (I'm running 1.7.6 myself, and aren't really a scripter either). But when you say people have trouble deciphering this...
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    1.7.7 was a kick in the nuts to the modding community from Rocket

    I could not agree more with this. In fact, I agree with everything Manatee Hunter said. Isn't this half the reason why we create these private servers? To create the situations that we want to play, and that others may want to play with us too? I for one have a setup very different to most...
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    [How-To] Improved vehicle spawn functions

    I also get the same error as verbal, when launching the server (pops up in the launcher). I followed this as best as I can, but to be honest, I have no idea what I'm doing and a lot of it was guess work. Doing something I've never done before in a program I've never used before, I was...
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    Lopatino Outpost

    No, leave that there, just take the line [] ExecVM "Lopatino.sqf"; and make it the very last line on the page. Leave everything else how it is, you're just cutting a line from somewhere, and pasting it in a different spot. Or if you're really lazy, you could use this one, a cut+paste I did...
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    Lopatino Outpost

    @Jason Reynolds Take it out of the !isDedicated block. I like to keep all of my code in there, but on the last script I used by Renegade (the other base one), it didn't work inside that block, but did if it was posted at the very end. Not sure why, and this probably sounds like it might be...
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    Lopatino Outpost

    This one looks great! You're on a roll with these, if you've got any more ideas I'd love to place implement them in my setup. I said it in your last thread too, I'd also like to try and make a few but im not entirely sure how to. Looking at your .sqf files it looks reasonably easy, just...
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    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    I've played both and to be honest I'm more looking forward for a release of this on 1.7.6 more than 1.7.7 Any updated ETA?
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