also i want to add that just coming new hotfix 1.8.0.3.
there will be fixed:
Object locations on server start should spawn correct. (should fix issue with tents,camonets clipping into the ground)
All fixes list you can see by yourself in official forum.
I think this is what you talk about:
//Create it
_object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
_object setVariable ["lastUpdate",time];
_object setVariable ["ObjectID", _idKey, true];
_object setVariable...
I can see that 1.8.0.2 version using some part of code that was in 1.7.6.1 in server_monitor.
So i have tested my dayz_server.pbo that i updated manually from 1.8 to 1.8.0.2, and dayz_server.pbo from Private-master that was updated. And everythink is the same.
I just didn't add this...
I can help to update Reality to DayZ 1.8.0.2.
Principle everything is the same except for the few .sqf files in dayz_server.pbo
I have compared 2 files dayz_server.pbo from 1.8 version. First from official release, and second from Reality-master.
So i found a few differences in this files...
I think it will be rather:
if (_damage < 1) then { // create object
// for tents: non colliding position
_entity = createVehicle [_class, _point, [], 0,
if (_class=="TentStorage") then {"NONE"} else {"CAN_COLLIDE"}
]...
And when you set ObjectID to heliCrash, you should add a "STRING" rather than "SCALAR"
_crash setVariable ["ObjectID",1,true]; - invalid.
_crash setVariable ["ObjectID","1",true]; - valid.
everywhere in server_spawnCrashSite.sqf change:
_xxx setVariable["Sarge",1];
to:
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _xxx];
where _xxx is object. (_crashwreck, _landingzone, _crash)
Instead of this line:
_crashwreck setVariable["Sarge",1];
You can simple add this:
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _crashwreck];
It will be much better i think.
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