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  1. E

    DayZ Reality is no longer supported

    also i want to add that just coming new hotfix 1.8.0.3. there will be fixed: Object locations on server start should spawn correct. (should fix issue with tents,camonets clipping into the ground) All fixes list you can see by yourself in official forum.
  2. E

    DayZ Reality is no longer supported

    I think this is what you talk about: //Create it _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectID", _idKey, true]; _object setVariable...
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    DayZ Reality is no longer supported

    I can see that 1.8.0.2 version using some part of code that was in 1.7.6.1 in server_monitor. So i have tested my dayz_server.pbo that i updated manually from 1.8 to 1.8.0.2, and dayz_server.pbo from Private-master that was updated. And everythink is the same. I just didn't add this...
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    DayZ Reality is no longer supported

    I can help to update Reality to DayZ 1.8.0.2. Principle everything is the same except for the few .sqf files in dayz_server.pbo I have compared 2 files dayz_server.pbo from 1.8 version. First from official release, and second from Reality-master. So i found a few differences in this files...
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    [FIX] Tent Saving Issues for 1.8 - Reality Hive

    I think it will be rather: if (_damage < 1) then { // create object // for tents: non colliding position _entity = createVehicle [_class, _point, [], 0, if (_class=="TentStorage") then {"NONE"} else {"CAN_COLLIDE"} ]...
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    Animated Helicrashs 0.1 - Release

    And when you set ObjectID to heliCrash, you should add a "STRING" rather than "SCALAR" _crash setVariable ["ObjectID",1,true]; - invalid. _crash setVariable ["ObjectID","1",true]; - valid.
  7. E

    Animated Helicrashs 0.1 - Release

    everywhere in server_spawnCrashSite.sqf change: _xxx setVariable["Sarge",1]; to: dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _xxx]; where _xxx is object. (_crashwreck, _landingzone, _crash)
  8. E

    Animated Helicrashs 0.1 - Release

    And no need to edit "server_cleanup.sqf"
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    Animated Helicrashs 0.1 - Release

    Instead of this line: _crashwreck setVariable["Sarge",1]; You can simple add this: dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _crashwreck]; It will be much better i think.
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