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  1. M

    rglobalChat, format ["A BANDIT WAS KILLED BY %1",_killer]

    plz plz plzzzzzz kthx Maciej
  2. M

    Decreasing amount of zombies?

    try adding my 2 lines after _originalPos = getPosATL _obj;, this will stop zombie spawn script if local zombies or nearby zombies count is higher than numbers given
  3. M

    Is respawn logic updated?

    I loves you Sarge, no homo. It works. Before that, all skills got defaulted to 1 so, um, wtfbbq.
  4. M

    Decreasing amount of zombies?

    Zombie spawning is a client-side process. So, put a modified building_spawnZombies.sqf in your mission.pbo. Lines you might want to consider are line 8 and 9. Change it to something like: if (dayz_CurrentZombies > 15) exitwith {}; if (dayz_spawnZombies > 10) exitwith {}; That means, if your...
  5. M

    Project : More Tents

    Yeees. I mean, my mission file is 622 kb atm. It adds a couple features and overwrites couple of dayz .sqfs- that's how I modify weather, loot spawning, stealth calculations, temperature loss, zombie behaviour and a couple other things. Now, I read there is a way to add a CONFIG file to the...
  6. M

    Is respawn logic updated?

    No rush Sarge, if you need to climb Mt. Everest before you get around to fixing it, so be it, we still love you!
  7. M

    despawning fixed position AIs to increase server performance

    Sarge, Please consider adding the following conditions for fixed marker AI groups: - spawn group only if player within x meters from marker center / border (whatever is easier to compute / implement) - if no player within x meters, despawn group and reset a ready_to_respawn flag as true, so...
  8. M

    Is respawn logic updated?

    try adding a fixed skill update on every unit spawn. I am running it for allunits in east group as a precaution, every time an NPC is spawned. This probably takes some toll on the server but at least fixes the underlying issue in a clumsy, dirty way. Not sure if this can be done more...
  9. M

    Cleaning up spawn points on the map

    Awesome stuff! SQL is a beast if you know how to use it.
  10. M

    Cleaning up spawn points on the map

    You can use the database access on dayz.st to do it very fast with SQL. Example: "remove all tents without gear in them" DELETE FROM instance_deployable WHERE `deployable_id` =1 and inventory = '[[[],[]],[[],[]],[[],[]]]' Read here: http://dayz.st/w/MySQL
  11. M

    More items in TentStorage

    Hi everyone! I am wondering if it is possible to somehow modify mission.pbo or server.pbo (dayz.st) to overwrite standard attributes of a tent, increasing its item capacity. I am refering to this specific part: class Land_A_tent; class ACamp; class TentStorage: Land_A_tent {...
  12. M

    Project : More Tents

    Is there no way to override sections of dayz_code using mission.pbo somehow? I am quite new to this but I managed to put dogs, lift scripts, Sarge's AI, volumetric fog, custom weather, custom zombie behaviour, custom loot and zed spawning, and other minor stuff directly in mission.pbo so...
  13. M

    DayZ Dual Admin Debug Monitor

    UrbanSkaters, great stuff! Gave me a lot of ideas about custom monitor. 2 problems, kowever: 1. link in your sig leads to "page not found" 404 2. I can't get it to work in a TOOGLE way, it pops up for 10 sec without refreshing itself. Does it need a line: while {sleep 0.1;hotkey_hitme ==...
  14. M

    SARGE AI Framework - Public Release

    using rmod and giving them custom skins from arma2 skin classes seems to give them aability to use flashlights. Awesome sight, seeing 4 of them descending from a hill towards Cherno at night with flashlights on. Now, new find: They fortify areas very well, but if the player who aggroed them...
  15. M

    SARGE AI Framework - Public Release

    Sarge, I was trying to add sidechat info about kills involving players via adding the following lines to init.sqf: deathfunction = { private ["_dead","_killer"]; _dead = _this select 0; _killer = _this select 1; if ( {isPlayer _x} count [_dead, _killer] < 1) exitWith {}; if...
  16. M

    SARGE AI Framework - Public Release

    Hey Sarge! People on my server are loving your AI! I wonder if there's a chance to put all kills to side chat like simply "Sarge was killed by bandits" or "Sarge killed a bandit" so that everyone can see what's going on?
  17. M

    SARGE AI Framework - Public Release

    I had an issue where if a certain person was in a vehicle, noone else got a "get in" option. I tried reproducing it with a bandit buddy in dofferent configurations on a test server, but was unable to. Seems to work, mostly, 95% of the time. I hate stealth bugs like that.
  18. M

    SARGE AI Framework - Public Release

    glad I could help :) More testing inbound. Is there any way to fix skill application on the fly? Perhaps a line of code?
  19. M

    SARGE AI Framework - Public Release

    I think I know now. I cleared a group in a small area, returned 20 min later, and found a random composition of very skilled enemies in the respawn zone. It seems that respawn mechanics sometimes ignore skill/squad composition settings and spawn some random group with random skill?
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