My Scheduler has been acting funny in that all of the messages in this format: <time>000000</time> are working but if i make it <time>12:00:00</time> it does nothing...as an example here is 2 examples of what is working and what is not:
WORKING!
<job id="24">
<time>000030</time>...
Well the DB seems to be doing just fine for other vehicles (Even the majority of towed vehicles). This issue seems to only be occasionally or maybe with only some vehicles. I took a quick look through my antihack and I did find this line of code if (_MEH) then {DZE_teleport =...
I did this and yet still am having many reports of cars teleporting back to where they were picked up..fixed at least 5 "My vehicle disappeared" complaints today...Any other suggestions from anyone?
Thanks Retra. I did assume it would go there but instead of guessing and having one of you say "No thats not it send me your init.sqf" I figured i would just send it now and get it over with :P
Well that makes sence, however I am usure of where to put that file..since i am using epoch there is no dayz_tamedogs in my init.sqf.:
/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/...
Got this all installed on my new Epoch (1.0.2.4) server and I am only having one problem.
Occasionally (not all the time) when players untow their vehicles it disappears and snaps back to a previous location (i.e wherever they picked it up). On my last server I thought this must have been a...
I actually wish I could tell you, it i the premium antihack/tools that come with a dayzpriv server. I dont think its blur, however there are some names included in the scripts I could probably figure out exactly which it is (Will check when I'm home, if I cant figure out how to add exceptions...
Trying to run this on my epoch server but am having a few issues.
I installed and everything went perfectly smooth, got in game and tested...everything works...The next day though, players on my server tell me they have no tow scroll option (While I still do as admin along with the other...
I did notice a command I forgot to close in server_functions.sqf fnc_hTime = compile preprocessFile "\z\addons\dayz_server\Missions\misc\fnc_hTime.sqf;
Fixed that and had the same issue, Checked my rpt and all I got was about half a million of this:
Bad conversion: bool
Bad conversion: bool...
I dont see anyone else with the issue I am having.
Followed all of the instructions..everything seemed to go smoothly until I started up the server and it gets stuck at waiting for Authentication.
I am running Dayz Epoch on Dayzpriv.com with no current No Sarge or DZAI and will gladly attach...
I cant seem to find any info on this so maybe it is not possible.
Is there a way to clear grass/trees from areas of the map to stop the grass from growing up through the floor of custom buildings or to clear land for a runway near a custom base?
Found a new issue. it appears after updating my admin tools/debug to the latest menu, the normal player tools menu does not appear..i have access to the admin tools menu and the admin debug but other players have nothing. looked over the code and cant find a reason for this however I am Very...
Actually i just figured it out. It has to do with the length of your server name...it is too long... Takes some stuff out or change it from the %MODVERSION% style to typing it out like 1.7.6.1, Anything that helps shorten it...Worked for me :)
Hey Im not sure if this is the right spot, but I have just finished adding all the scripts and modifications I wanted to my server and brought it live and I noticed in Dayz Commander it comes up in grey as a Arma version mismatch. Even tho it is greyed out it is still joinable but it also has...
I will check again when I get home but I am fairly certain I used my UID.
In dayZ.ST database go to profile database, Find my name "Abstrakt", Click on edit and the second column is Unique_id ...The 8 digit number given there is what I used. Is that the one?
I did add my UID into there when i installed. part of it is working to give me the debug..Dont think anyone else had that menu or if they did they didnt say.
Any other suggestions?
Ok obviously I am very late in this thread so i may have missed someone with a similar issue. I installed the mod on my server following the instructions in the readme, and when I joined the game all I had was the Tools menu with the option to toggle debug menu. no esp no observation, no...
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