After some serious testing by Mr.Weegley, I am proud to present Trains and Wagons SQF version.
You can get it from here: https://docs.google.com/file/d/0B40-a1SVTfqMaGRJM2dXUGk0SU0
When using it you have two options to make it work without people getting kicked.
Make changes to filters -...
This looks really good!
I assume you used better converter than I did. Or did you do it by hand? That would be crazy..
Could you maybe upload it somewhere? Then I could change OP and add the link there and give you the credit for making it?
Good to hear!
I have done some testing myself and indeed everything should work without problems. But I noticed one issue with wagon_box positioning. All of them seem to be placed a bit higher and not exactly on rails.
Have you noticed something like this?
Strange indeed. If you are using sqf, maybe it runs on client also? I have seen ArmA doing some weird shit on client side if you don't force the code to run only on server..
If setvectordirandup works as should, I would really appreciate your contribution :)
Log seems to point at a single...
Hmm.. strange. Have not tested or updated this "addon" for a while now. Most likely it is something to do with BE filters. Just trace it from the log and add it to filters so it doesn't kick players.
I will look into it. Maybe I am able to work it out how to convert it to .sqf. As I mentioned...
As I mentioned in the first post:
Ofcourse I did it with a converter and not by hand. I don't know if there are any other solutions. If there is, let me know and if it isn't too much work, I will make it into sqf ;)
Hmm.. I suppose. But I have not tried this way. But from the sound of it merging seems less tidious.
Ah, and one more thing.
You do not have to save it with a new name. Saving as dayz_1 (or whatever the missioon folder name is) will just replace the missioon.sqm in there.
At the moment I do not have much time to go in details or to describe it any better. But..
You have to start Arma 2 DayZmod select multyplayer->new->lan->Chernarus:New Editor ->Play ->Load->dayz_1->OK->Merge->trains_and_wagons->OK->Save->give a unique name and save.
This will create only...
This is an addition to Arma 2 Chernarus map
To see what it contains check out this Youtube video (video is older then the picture):
To apply "trains and wagons" to your missioon after downloading.
1. You have to place the whole folder that You downloaded (trains_and_wagons) to Your arma...
Thank you McKeighan! Will start testing right now :)
E:
Still no go. I must be doing something wrong or not doing enough.
Should I edit Parameter or Return type? I tryed a few things, but then I get a different error.
McKeighan, you must have some mad googling skills :rolleyes:
I've been looking but no results. If you could get the procedure for me, I would really appreciate it.
Hello,
I am getting an error that reports pFixMaxNum does not exist.
As you can see on the picture I really don't have such procedure, but in the tutorial there is no word about it.
Could anyone give me some advice on how to solve this problem?
You are right!
Took some time for me to figure it out. Weird thing is that it was unpacked the whole time and this got me confused.
Thank you for the help :)
I might look stupid now, but my serverside "config.cpp" is almost empty.
It only contains:
class CfgPatches {
class dayz_server {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"dayz_code"};
};
};
Should I copy some stuff in from...
After scratching my head with getting it to work for ~8 hours - first 7,5h F'in myself with XAMPP - I finally got it to work with WAMP within half an hour. So heres how I did it.
1. Download WAMP http://www.wampserver.com/en/ and install it where you want (Default location is "C:\wamp")
2...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.