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    Implementing VFLadder - Action only shows up when pointing at object

    Greetings, I'm working on implementing VFLadder into my server. I've got it working... to a point. I've added this code to selfActions (Actual adds starts at if(_canDo) then ): if (!isNull _nearLight) then { if (_nearLight distance player < 4) then { _canPickLight = isNull...
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