Thanks for your post FallingSheep, exactly what I was looking for. Guess I'll be going Epoch with the new server.
I agree with you guys about being unique and trying to stand out from the crowd since there's so many servers with the same features. I'll probably add in some custom missions...
I get your point, and honestly I agree. But I'm lazy lol. I'd rather get a script pack with a bunch of content that requires just some editing to make things work, and add new stuff as I come across it. Even if it was just a basics pack that knocked out a few of the scripts pretty much every...
So, it's been over a year since I lasted ran a DayZ mod server and about as long since I played the game regularly. What mod attracts the most new players to new servers?
I was also hoping there's some kind of all-in-one script pack out there that I can just copy over to my server, edit a few...
They were able to connect using the IP under Remote or whatever it refers to it as in arma. Not via LAN either, over the internet.
Running the latest arma beta, not sure what version as I'm at work right now. Whatever the latest version is that DayzCommander installs.
Does the latest beta...
So, installed DayZ CC. Got the server setup, and it's visible to the outside world (friends of mine can connect, websites verify the port is open as well). I even went the extra mile and put the desktop it's running on in the "DMZ" of my router (all ports open and exposed to the world, no...
Having the same issue. Server shows up locally and be connected to via external IP but does not show up in either DayzCommander nor the in-game list. I've hosted other games before without issue and have all the ports forwarded properly unless there's one i'm missing that's not in the...
Been out of the DayZ scene for quite a while, thinking about setting up a new server for myself and some friends. Anyone know if J0k3r5's server pack works on DayZ.st or any other host for that matter?
Really hoping it'll work and save me a ton of hassle setting up all the scripts manually...
hahahah it brings joy to my heart to see a private hive server already on the standalone
My biggest fear with the standalone has always been that the developers will seek to control it and it will lose the mod's 'open-ness' if you will. Everyone talks about how it's Rocket's vision and how we...
Eh.....I hate to sound like an ungrateful snob but is anyone else rather disappointed at how little is finished? Purely judging that based on what's been stated about the game's features so far, haven't bought it yet and may very well wait it out.
Maybe I've been away from DayZ for too long...
If this works, I love you. I've got a survivor base for long term players and have to keep yelling at people for taking the vehicles and hoarding them at thier own bases etc. This way, they can take them all they want but they'll respawn on restart!
Anyone have any idea if/what this might...
Confirmed working :-)
Added the apache's m230 to the biplane since the m240 etc. is too weak to take down a biplane and make dogfighting worthwhile.
Fun times! Much appreciation to lazyink for figuring this out.
I'm surprised those work, figured they got banned too.
Anyone know of any working air to air or air to ground missiles, rockets, etc? I can probably attach a grenade launcher but I miss destroying vehicles with mavericks lol
The script should be in your mission.pbo which is downloaded by every client when they first connect or if it's changed. anything in there will work for anyone assuming you set it up right.
Go to your dayz install directory and un-PBO dayz_code.pbo, it's in there. Not sure what the folder is off-hand, I'm at work at the moment. Copy that over to your mission pbo and do your additions there.
You'll then have to make a custom compiles.sqf, call it in the init.sqf, and in the...
This is what you're looking for. I've yet to get it to work but others have had no issues, no idea what I'm doing wrong. I haven't really looked into it too much tho
http://www.opendayz.net/threads/release-custom-spawn-location-based-on-uid-no-database-triggers.12070/
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