I don't personally use any other tools, but I also started using Private Hive Tools a long time ago, and it was relatively small at the time.
I can download it on my server and post a link for you to download, however please note that my server is in Texas (in the United States) and if you are...
You'd need either a MySQL client that allows you to easily edit the database, or you'd need an admin tool that is compatible with Pwnoz0r's database format. Private Hive Tools will work, but it requires an HTTP server and a PHP installation.
I use NGINX as my HTTP server on the same Windows...
He's not talking about the DayZ version. He's talking about the Arma 2 Operation Arrowhead Beta Patch, which is required for DayZ. That link will give you build 130718 (which I would believe is still the recommended build for DayZ 1.8.0.3).
Why don't you just add [] execVM "Scripts\kh_actions.sqf"; below [] execVM "Scripts\custom_monitor.sqf"; so that it looks like the following?
if (!isDedicated) then {
[] execVM "Scripts\custom_monitor.sqf";
[] execVM "Scripts\kh_actions.sqf";
If the same thing is happening to you that was happening to me, then it isn't being removed from the database.
Basically, what x00's anti-hack does is delete an entity (box, tent, vehicle, etc) that contains more than a certain number of items. It merely deletes it from the running instance of...
I think this is the wrong place to ask about Origins server issues. This is for Pwnoz0r's DayZ Private Server Pack, which is a vanilla DayZ server pack.
Look at the information at this link. It contains a very short explanation of what you need to edit in the anti-hack, assuming you are using the same one I am.
Open the ah.sqf file and go to line 190. The line just before it (line 191) will look like this:
diag_log (""CLEANUP: DELETING AN HACKBOX "" + (typeOf _x));
Here's what my line 190 currently looks like:
if ((((count ((getWeaponCargo _x) select 1))+(count ((getMagazineCargo _x) select...
Well, unless your server can't handle the number of vehicles you have on the map, or is being overloaded by something else, then it should be fine.
Of course, I really don't have experience trying to debug issues like that which aren't related to a custom installed script, so perhaps I have no...
Has anyone found a way to bypass the fix and load banned vehicles? The people who played in my server were used to having Black Hawks, Ospreys, Harriers, and APCs but they don't want to have to install rMod to get them to work again.
This is how I added loot to the vehicle spawns in my server:
I found the first vehicle listed in object_data in the database on the map, and teleported to that location.
I spawned in the gear that I wanted to add to the vehicles, and put it in the vehicle that was the first listed in...
Look in your \cfgdayz\BattlEye directory, and there should be files named addbackpackcargo.txt and addbackpackcargo.log
You will need to look in addbackpackcargo.log for the entry showing the kick, and the number it gave you when you were kicked somewhat corresponds to the line number in...
You need to go in to object_spawns and edit the hitpoints value for each vehicle spawn to be [] (two brackets with nothing in between).
You can do this in object_data as well to fix any vehicles that are currently damaged, but you will need to restart the server in order for the changes to take...
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