Royal, I dont believe 3 is a valid value. This is what should be at the end of the init:
dayz_spawnCrashSite_clutterCutter=2; // helicrash spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
With the Epoch mod the vehicles that are left there come falling out of the sky after restart, hit the carrier, and explode...anyone have an idea of how I can fix that?
I looked at the example grid on github for chernarus, but I started comparing the default AI grid spawn locations to that grid and none of them seem to match up. Am I not understanding the grid areas properly? Is there a way to see a view of the grid as it applies to my server so that I can...
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