What i have found so far, is that DayZ Commander does not recognize what Mod i am using. If i add -mod=@DayZ_Namalsk;@DayZ_Namalsk_@DayZ to the launch parameters in DayZ Commander then i can join the server and everything seems to work.
Does anyone know what i need to change to get it to work...
Hi, guys,
i have a DayZ Namalsk Server that is running version 0.741 and i want to upgrade it to 0.75, but it seems i miss something.
when i start the version 0.75 and try to connect via DayZ Commander, the server is grayed out and after connecting to the server i get the message that i cannon...
Hi,
please correct me if i'm wrong, this map only works with DayZ?
If i'm right, can you please release a standalone version of the map for arma? Then it can be used with every mod.
Thank you
I'm taking a break from dayz at moment. Feel free to contact kikyou2, he is the other scripter in our team ..You can find him at this forum or at chernarus.de. I'm sure he is able to help you with this.
The field characterid within the table object_data is int, so it does not accept any other value than numbers. It is possible to change that field, but i'm not sure at moment if you don't need to change plenty of code inside Epoch then because of changing the type from a number to a string. Also...
Hi,
there is no official support for the 999 in Epch, but there is a github repository with the source coude for Epoch's hiveext with 999 function. Maybe someone could compile it. We tried this, but it didnt want to compile....
https://github.com/vbawol/DayZhiveEpoch
From what i have seen about your mod it seems to be really nice. there is only one small thing i'd like to ask you :-)
Even if you think that private hives degrade the game, please allow them when you release public files. There are often small communities that run their own hives with their own...
We also had the same problem on chernarus.de after messing around with eventhandlers in a safezone. the only difference is that our vehicle weapons didnt do any damage after leavong the safezone, and we had to relog to enable them.
Like i Already posted here. There is no need to mess around...
Hi,
i developed a small addition to Epoch's repair and salvage vehicles.I think it should work with any other dayZ version too.
With this script improvment now you can only salvage or repair 6 wheels on Trucks and 4 on other Cars.
// ********************* Panadur's Wheelfix Start...
I really don't know :-).
getvariable["humanity",0]; works without any problems, but sometimes the game just doesn't update the value of humanity until you relog into the game.
Thanks for your suggestions. This was my first arma script snipplet :). I used exitWith, because Krixes also used it in the selfbloodbag :-). As already mentioned yesterday, i will rewrite the script as soon as i can, because at moment im pretty busy with other scripts that have higher...
But this won't work with mods where you can change the skin.
You can read the humanity from database with getVariable["humanity",0]; without any Problems.
Not really from database, but it does not matter.
There is really no need to change anything about the Firehandler. Just place those protectionzones like i posted in http://opendayz.net/threads/guide-creating-safezones.9014/page-4#post-55538
I you dont belive, then just visit Chernarus.de #1 and see the safezones working.
You can shoot...
Hi, thats a nice Idea. I dont have much time these days because kikyou2 from Chernarus.de managed to enslave me for his project , but i will update the script as soon as possible :-)
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