btw there is more added in 1.7.7.2 that eliminates the huge spam from dayz_code about vehicles spawning and vehicle damage monitoring.
I noticed that my ~120 vehicles could generate up to 1800 lines as it parsed and logged all the vehicle part damage on restart
yay someone using one of the changes i made in 1.7.7.1 :p
got tired of having spam in my logs when i know stuff is working.
Let me know if there are any more changes or "filters" to the logging you'd like to see and I'll incorporate it to the next patch.
just a friendly reminder: "OBJECTS"...
server_monitor files are fucked up
use the proper server_monitor files from my git under 1761 folders (not 177---i know) until thevisad can update (ive told him)
https://github.com/dayz10k/DayZ-Private-master/tree/master/pkgs/pkg1761
the problem is hes using an old server_monitor that...
as part of my vehicle reset .bat I have a SQL script that
resets some buses, bikes, and a "storage ural" (at a trading post area) to their spawn locations, with fully fixed parts and 0 damage.
just have this run before you relaunch the server
open server pbo
init/server_functions.sqf
comment out (//)
fn_bases = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fn_bases.sqf";
so it looks like
//fn_bases = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fn_bases.sqf";
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.