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    DLLs

    Converting my server files to Reality Need to copy proper DLLs (database, mysql, etc) Can anyone provide a list of the proper DLLs and what folders they go in Thanks
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    [DayZ10k] 1.7.6.1 Chernarus --Active Admins & Antihax -- Custom buildings,actions, and new weapons

    http://www.dayz10k.com We strive to provide a hacker free experience, while slightly changing the gameplay of DayZ. You can check the CHANGES (http://www.dayz10k.com/wp/changes/) page to see what weapons, buildings, and actions we’ve added to our server. Always looking for more players...
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    Server FPS

    Server FPS with ~30 people on Server FPS with ~50 people on Type of system running the server (VPS, home, dedi) Edit: for those who may not know, "Server FPS" is more like "Server Game Logic speed" and not true FPS that the client experiences. "Server FPS" is on a scale of 1-50, and when...
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    Changing logging levels

    Turning off some logging--any known issues? server.cfg removing line of logFile = "server_1.log"; or setting it to null logFile = ""; http://community.bistudio.com/wiki/server.cfg hiveext.ini ConsoleLevel = none Level = none Any known issues changing the logging levels to those?
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    1.7.5.1 Loot Suppression/Substitution

    anyone having issues with loot suppression/substitution not working 100% in 1.7.5.1? I took the latest spawn_loot.sqf and made the changes for the iItem and canType arrays, but still am getting spawns for Mountain Dews. Additionally, people are getting battleye filters for addmagazinecargo...
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    Help with server-wide hint/titleText

    Trying to have an event (refuel, etc) fire a server wide or local based (~4k) rHINT or rinfoText or something but having now luck... things I've tried (that end up killing the entire refuel script) [] rSPAWN {["Hello World", "Hello WORLD"] spawn BIS_fnc_infoText} call RE; [nil, nil...
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    Refueling Script - Preventing certain vehicles

    I've managed to get the following script working on my non-rmod chernarus dayz kh_vehicle_refuel.sqf private["_target","_caller","_id","_isNearFeed"]; _target = _this select0; _caller = _this select1; _id = _this select2; if(isNil "ib_refueling_in_progress")then{ ib_refueling_in_progress...
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    Not seeing COMBAT LOG messages

    I havent seen a single xxx has COMBAT LOGGED message in my server chat. isnt that supposed to be functional in 1.7.3?
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