Changelog 0.01
Plotpole maintaining is working (thanks to Axe Cop for providing the code)
we just need to find a suitable currency for maintaining the objects
also we made the plotpole craftable.
Attachments boxes are still in the works (i got 1 guy working on it, but i havent heard from...
ive been looking for ways to make a good day/night cycle on a server with a short restart, without using a accelerater script.
CPC apparently uses such a system that im looking for, but wether its custom made or something old that isnt around anymore i dno.
have anyone heard of this? the...
Before 1.7.7.1 was released i worked on updating my servers scripts using a 1.7.6.1 release, and now with the new version zombies seem to path, attack, and roam really weirdly?
they seem like their lagging but without any scripts and on a local machine doing about 50 server fps, they seem like...
with my server comming close to release ive been trying to fix scripts within the script.txt
But now ive come to a point where the server is giving me errors ive never seen before?
Anyone that can help?
(i cant pin files on the site yet :))
www.christianbeldam.com/scripts.log
Ive spent ages trying to restrict, solve, code or working around the "code 0" bug on items placed by dayz or outside of the db (like http://opendayz.net/threads/kamenka-checkpoint.10151/)
The reason why this is a concern, and actually holding off a launch with this mod, is the potential of...
Ive tried for hours now to figur out what im doing wrong, the AI just wont spawn, and the server wont even react to the scripts being in there, its like they arent running.
And this is both Static and dynamic spawns with default config files
Init.sqf
/*
INITILIZATION
*/...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.