well man thanks gonna try this , i was building my own pack without BB 1.3 and i was gonna add the BB stuff via right click to objects in inventory using building snap 1.65 , it looks less buggy that way but im gonna try this , i have a 100 slot server locked up cuz of this thing , i tried to...
I created everything from 0 again i know his pack but usually there is known bugs list , it was my fault anyway from blind trusting it , i was in a big hurry.
when i fix this mess i will gladly upload it , BB 1.3 and the vehicle key thing are causing issues here, also the building snap code and player build is messed up with BB 1.3 stuff , come on ... i found tons and tons of errors once my players told me that things were falling to the ground i...
I should have made the files myself this repack put in a lot of trouble. this files are worthless sheep why you didnt told us this wasnt tested, i made the mistake of blind trusting this files and now my players have a lot of issues im trying to solve.
what version of the repack? - 0.9
what version of epoch? - 1.0.4.2
what beta patch? - 103718
any RPT errors? - none
changed/added/removed ANYTHING in the repack? - yes nothing that could cause it.
private or hosted server? - PRIVATE SERVER WITH 2 PUBLIC INSTANCES ONE FREE FOR ALL ONE PVE
server...
Server Name :
DayZ Epoch Necropolis SK8 Chernarus
DAYZ EPOCH 1.0.3.1 VERSION
Server Ip:
69.162.92.138:2322
Description:
- Start with some gear
-Active support and Admins
- www.facebook.com/dayznecropolisweb
- www.dayznecropolis.com
- Teamspeak Server
- Safe Pole to keep zombies out of your...
DayZ Epoch Necropolis SK8 Chernarus (1.0.2.5/103718)
SERVER IP: 69.162.92.138:2322
ACTIVE ADMINS!
MORE INFO!! AT!
www.dayznecropolis.com (its functional but it is still a work in progress)
TEAMSPEAK SERVER COMING SOON!
SERVER SPECS:
This server is hosted in limestone networks that means its...
how to install it on epoch theres no
class RscTitles
{
#include "R3F_ARTY_AND_LOG\desc_rsct_include.h"
};
in the description.ext
im kind of lost.. it worked in the last 1.0.2.3 without it and put the code somewhere else ... but when i port the mission its not working help please.
REQUIREMENTS ( PBO manager (or a pbo manager of your choosing ) and for the love of god Notepad++(or if you know something even better use that one) )
go to the dayz code ..... look inside (@DayZ\Addons\dayz_code\system\mission) and take init.sqf , description.sqf and mission.sqm .... put...
well i had my research on that topic but i lack the skills ... they key to the lock vehicles feature is inside the @EPOCH mod , im no programmer and i almost made it... the only problem was the mission.pbo... would be heavy so i failed
you can make some stuff server side and some client side or...
Hello , i added vehicles via
[] ExecVM "VEHICLES\servercars.sqf"; // all the normal vehicles 760
[] ExecVM "VEHICLES\120vehiclesserver.sqf"; // 120 vehicles including more air and AN2 vehicles
and if i come near them they get deleted and if i get into them very fast before the server...
look into the #include directories in your mission pbo ... look for them in the dayz code , put them inside the
mission pbo but keep both files just rename the new something like init2.sqf and in that file is the loadingscreen thing ... there you can load the scripts... i should be more...
Sir i really like the mod , but please make it compatible with 1.8 in the 2.0 version , please..... im building a community with my dayz server , and i will have an epoch server soon ... nevermind , the thing is please dayz 1.8 + sporkulus ... that would be awesome .. like in AWESOME. (also...
class Pickup_PK_TK_GUE_EP1: Banned {};
class Offroad_DSHKM_TK_GUE_EP1: Banned {};
class Offroad_SPG9_TK_GUE_EP1: Banned {};
class HMMWV_DES_EP1: Banned {};
class HMMWV_MK19_DES_EP1: Banned {};
class HMMWV_Ambulance_DES_EP1: Banned {};
class HMMWV_Ambulance_CZ_DES_EP1...
The ones starting with // are working the others are banned.
class M2StaticMG: Banned {};
class M119: Banned {};
class DSHKM_Ins: Banned {};
class DSHKM_CDF: Banned {};
class DSHKM_Gue: Banned {};
class AGS_Ins: Banned {};
class AGS_CDF: Banned {};
class AGS_RU...
Im not good at this but try it ... and let me know i have the same problem ... but bahh i dont care about vehicle spawning...
if (!_parachuteWest) then {
if ((typeOf _object) in SafeObjects) then {
} else {
if (_objectID == "0" && _uid == "0" && (vehicle _object...
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