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  1. L

    Safe Bases - Almost Complete

    i suppose for some reason your AdminBase = [] execVM ""Scripts\adminbase.sqf""; has triggered more then one time but only one instance was terminated by leaving the trigger you can try to avoid this by set a terminate before script call terminate AdminBase; AdminBase = [] execVM...
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    Safe Bases - Almost Complete

    if you have one script for each 'dome' you can deklare AllowedPlayerArray as local variable for this running script rename AllowedPlayerArray to _allowedPlayerArray , variable with _ at the beginning are script local, to be on the safe side add this to line 1 off the scripts private...
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    Safe Bases - Almost Complete

    hm... you are using the words 'player id' und 'uid', thats a bit confusing the UID is the unique player id based on GUID/GameKey and is a string that can also contain letters/characters (for example steam accounts can have 'AX' at there UID end) the player id can be the ID of an char in the...
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    Safe Bases - Almost Complete

    do the four that can not enter or the others that can enter have 'AX' in there UID ?
  5. L

    Safe Bases - Almost Complete

    hm... i wonder how your trigger works without defining type = "SWITCH"; ....:eek: redefining the variable 'AdminBase' could make some trouble too because you defined the triggername 'AdminBase' and the script as 'AdminBase' so the trigger object will be overwritten please change the script...
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    Safe Bases - Almost Complete

    your code would be helpfull ^^ triggers have one big problem, they fire only one time on enter and on leave if you ware able to cross the border without activating the trigger (coz of lag or whatever) , you are safe in it thats why a trigger isnt the best solution for a safe base but its not...
  7. L

    Safe Bases - Almost Complete

    its a map position in this example its the map 'Proving Grounds' createTrigger createMarker
  8. L

    Safe Bases - Almost Complete

    sorry that i have to say that... but if you dont can read and understand vsb2 you should start with the basics :/ copy/paste is not a permanent solution... waituntil{player == player}; waitUntil {!isNil "bis_fnc_init"}; AllowedPlayersArray = ["PLAYERUID1","PLAYERUID2"]; _condition =...
  9. L

    Safe Bases - Almost Complete

    _setNewPos = [getposATL _unit,_directionto,(_radius + 1),true] call FindPosition; //Custom Script to find the Position outside the Zone in direction of the entering Object this line will not work for you because 'FindPosition' is my precompiled custom script (as i wrote in my comment...) thats...
  10. L

    Safe Bases - Almost Complete

    waituntil{player == player}; waitUntil {!isNil "bis_fnc_init"}; _condition = "(vehicle player) in thislist"; _activation = " cuttext [""Entering Trigger"",""PLAIN DOWN""]; _directionto = [(trigger1),(vehicle player)] call BIS_fnc_dirTo...
  11. L

    Safe Bases - Almost Complete

    you can add a marker at the same position with same size plus add _this setTriggerType "SWITCH"; to your code plus _this setTriggerStatements [_condition, _activation, _deactivation]; is missing _condition, _activation, _deactivation are the variables that contain the code for example...
  12. L

    Safe Bases - Almost Complete

    class Sensors { items=1; class Item0 { position[]={4546.0439,339,10242.657}; rectangular=1; activationBy="ANY"; repeating=1; interruptable=1; type="SWITCH"; age="UNKNOWN"...
  13. L

    Safe Bases - Almost Complete

    class Sensors { items=01; class Item1 { position[]={4782.6865, 10257.946}; a=350; b=350; activationBy="ANY"; type="SWITCH"; repeating=1; interruptable=1; age="UNKNOWN"...
  14. L

    Safe Bases - Almost Complete

    exitWith{ .... is ok and you used it correct bur your UID array is wrong, dont use -> "" at the beginning and the end, it has to look like this ["83401862","228290","123360902","104075206","3911810","92610118"] plus the last " }; " is not needed
  15. L

    Safe Bases - Almost Complete

    sounds like an error in your dome.sqf, maybe you can post the code here ? the given line isnt much reliable, most times the error is found in the next scope after the given line
  16. L

    Safe Bases - Almost Complete

    hehe ok, have fun with your working trigger ! =)
  17. L

    Safe Bases - Almost Complete

    this is a joke i hope :D
  18. L

    Safe Bases - Almost Complete

    did you read this ? i cant see type="SWITCH"; or _this setTriggerType "SWITCH"; in your trigger/script ...
  19. L

    Safe Bases - Almost Complete

    greetings, _object allowDamage false; this needs to be executed on each machine try something like this player setVehicleInit "this allowDamage false"; processInitCommands;
  20. L

    Safe Bases - Almost Complete

    gratz :)
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