This could be used to send out distress calls or event to report Server changes or upcoming changes you wish to tell the players.
I have coded something as a demo. I would like to link it to the in game Radio. Anyone with some coding background could you have a look at the code look and see if...
I have been looking at editing the backpack_us_co.paa file for a bit now. My idea is do to custom backpack_us_co.paa files for clans .. Can you make arma read this file somewhere else. I would like to setup a folder with PlayerUID and make the game read the custom backpack paa for each player...
I just went to your link for you server files http://mmmyum.info/mmmyum_testbox.html here and installed those files and played on your server. put -mod=@dayz;@rMod;@yum_skins;@yum_zedUndead -nosplash that in dayz commander and joined your server. All the zombies where fast running ones. I will...
IF the zombies where slow moving like in your video the knock down would be perfect . But with them running faster then you can and knocking you down from 4 meters away is too much .. I do not think you can have both Fast running zombies and the knock down effect. I have played on servers...
mmmyum .. I tried your server out .. For me the knock down is too buggy .. they seem to be able to knock you down from lik 5 meters away. I would just remove the knock down system. Other then that. spawned over 140 zeds and was still at 60 fps
Am getting these Errors when building Default Dayz Epoch stuff and the BB 1.2 stuff will not save to the DB. Also old safe and Cars can not be locked or unlocked. The Edit Code now works .. It shows the leypad. Not sure how I fixed it at this point ..
17:13:40 HiveExt(0): [Error] Error...
When setting up Dayz Epoch what version of the fn_selfActions is it. Am at this point in the instructions and not sure what one to pick seeing how it is not any of these builds .. Or do I do something else them mess with these files.
THIS ONE >> fn_selfActions 1.7.4.4 with Base Building...
So for the Db.. Would it be instances_deployable or the instance number _ deployable like this 11_deployable. No matter what I do I can not get this setup to save to the Dayz Epoch DB. I think I messed up the code somewhere. Just not sure where.
Question is the description.ext file at the top meant to look like this :
#include "defines2.hpp"
#include "defines.hpp"
#include "build_recipe_dialog.hpp"
#include "build_recipe_list_dialog.hpp"
or like this :
#include "defines2.hpp"
#include "build_recipe_dialog.hpp"
#include...
Can someone help me .. I have installed this to my server ( The server is Dayz Epoch 1.0.1.1) game loads up and I can build, but I have three problems. One the Edit Code panel is all White, Two The stuff is not saving on the DB and safes do not work now. here is a link to my server file and...
Doing all this coding for this seems silly .. Easyer way is to fully remove ownership over the tents so anyone can pack the them up .. Not sure why Dean Hall and the Dayz Dev team even placed ownership on the tents. Treat it like a car in the database all problems fixed.
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