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  1. M

    In game Radio Broadcsat Idea.

    This could be used to send out distress calls or event to report Server changes or upcoming changes you wish to tell the players. I have coded something as a demo. I would like to link it to the in game Radio. Anyone with some coding background could you have a look at the code look and see if...
  2. M

    Player Scroll Menu (Tutorial + Pictures)

    I would like to rework this menu to play a .ogg file How would I do that ??
  3. M

    Group Management System from Wasteland?

    I see they added it to DayzA3.. Just need it for DayzA2 now .. http://zoombiesmod.com/index.php?threads/0-1-5-2-dayza3-rolling-changelog.375/
  4. M

    Group Management System from Wasteland?

    Anyone know how to rework the group management system from wasteland to work in dayz. I would love to see it working in Dayz..
  5. M

    Question and or Help on editing Textures.

    I have been looking at editing the backpack_us_co.paa file for a bit now. My idea is do to custom backpack_us_co.paa files for clans .. Can you make arma read this file somewhere else. I would like to setup a folder with PlayerUID and make the game read the custom backpack paa for each player...
  6. M

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Thank you Kikyou2 .. Will report if I have any problems
  7. M

    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    I just went to your link for you server files http://mmmyum.info/mmmyum_testbox.html here and installed those files and played on your server. put -mod=@dayz;@rMod;@yum_skins;@yum_zedUndead -nosplash that in dayz commander and joined your server. All the zombies where fast running ones. I will...
  8. M

    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    IF the zombies where slow moving like in your video the knock down would be perfect . But with them running faster then you can and knocking you down from 4 meters away is too much .. I do not think you can have both Fast running zombies and the knock down effect. I have played on servers...
  9. M

    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Can you turn the Knock down off ? Just a note .. I never seen the slow moving Zombies. They all looked normal to me .. not like the ones in the video
  10. M

    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    mmmyum .. I tried your server out .. For me the knock down is too buggy .. they seem to be able to knock you down from lik 5 meters away. I would just remove the knock down system. Other then that. spawned over 140 zeds and was still at 60 fps
  11. M

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Am getting these Errors when building Default Dayz Epoch stuff and the BB 1.2 stuff will not save to the DB. Also old safe and Cars can not be locked or unlocked. The Edit Code now works .. It shows the leypad. Not sure how I fixed it at this point .. 17:13:40 HiveExt(0): [Error] Error...
  12. M

    Base Building DayZ 1.2 Released

    When setting up Dayz Epoch what version of the fn_selfActions is it. Am at this point in the instructions and not sure what one to pick seeing how it is not any of these builds .. Or do I do something else them mess with these files. THIS ONE >> fn_selfActions 1.7.4.4 with Base Building...
  13. M

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    So for the Db.. Would it be instances_deployable or the instance number _ deployable like this 11_deployable. No matter what I do I can not get this setup to save to the Dayz Epoch DB. I think I messed up the code somewhere. Just not sure where.
  14. M

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Question is the description.ext file at the top meant to look like this : #include "defines2.hpp" #include "defines.hpp" #include "build_recipe_dialog.hpp" #include "build_recipe_list_dialog.hpp" or like this : #include "defines2.hpp" #include "build_recipe_dialog.hpp" #include...
  15. M

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Also here is my db Dumb file http://www.crocko.com/FAABBCD57F0A4CC08CA29325062EFA91/dayz_epoch.sql
  16. M

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Can someone help me .. I have installed this to my server ( The server is Dayz Epoch 1.0.1.1) game loads up and I can build, but I have three problems. One the Edit Code panel is all White, Two The stuff is not saving on the DB and safes do not work now. here is a link to my server file and...
  17. M

    Take ownership of a tent

    Doing all this coding for this seems silly .. Easyer way is to fully remove ownership over the tents so anyone can pack the them up .. Not sure why Dean Hall and the Dayz Dev team even placed ownership on the tents. Treat it like a car in the database all problems fixed.
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