When they spawned I was actually in debug.
A user stupidly drove their vehicle out into debug and I was retrieving it for them.
Would this be why they spawned there? because I was there.
Static spawn? are they the ones that spawn due to players being nearby?
If so I'm not sure. On Epoch the debug area is irradiated and players loose blood very rapidly.
I can't imagine a player would get that far out without dying.
Thanks for the update Buttface.
Edit: Seems the AI are still able to spawn in the sea. South of Kamenka. There are like several of them swimming around.
Pic attached.
Heya,
I've noticed lately that A fair amount (6+ on last count) of AI will spawn out to sea. Normally in the Kamenka area.
They don't swim to the beach and get out. They just stay there moving around in small circles.
Seems a bit of a waste them just sitting there but in all honesty its not a...
hmm little confused as thats different to the line you mentioned above. But anyways :D
So I just edit the 4 in this line to a higher number like 5 or something??
_maxSpawnTime = ((SLEEP_DELAY + 0.5*(SLEEP_VARY)) * 4); //Calculate minimum time to have maximum % spawn probability.
You can just run the sql query as follows:
DROP event inserteventnamehere;
Make sure you change "inserteventnamehere" to the actual event you want to delete.
EDIT: Just saw the date on that last reply......sorry :p was relevant info tho.
Hmm I cant seem to find that line of code in that config. The closest I have is:
_spawnChance = ((time - _lastSpawned) / ((_maxSpawnTime) min 0.95));
thanks.
Well alot of servers use it as a way to gain income. However you're implying I do too, which isn't true.
My admins have loadouts and a few users that have it as rewards. No one has ever had to pay for it.
If it's true that the new database wont support custom invent then I guess it might be...
Hey,
Since updating to 1.8 our custom loadouts no longer work.
We've tried everything, even a fresh install etc making sure to use all most recent files etc.
Just wondering if anyone knows why and how to fix.
Many thanks.
If i remember dayz.st had the issue that when 1.7.7.1 came out the side chat didnt work even if it was ticked in the dayz.st control panel.
You need to extract the mission pbo and edit description.ext. then look for this line "disableChannels[]={0,2,6};" and make sure there is no "1" showing...
It's when it asks me to save the file into a location. I hit save and bam up comes that error everytime.
I've tried running as admin and without same problem each time.
The export from database isn't working for me (newest version).
I get an Unhandled Exception error and then a beidi file on my desktop with a size of 0 bytes.
I copied the error details onto pastebin. I'll pm you the link.
Hmm this doesn't seem to fix it.
After applying it and running the server, a few users alerted me to the fact it was still happening.
I teleported to them and sure enough there was duped player bodies with lootable stuffs
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