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  1. K

    Possible to publish to new table in database?

    Yeah thanks fgw, I know there is a similiar possibility as it is used for vehicles in DayZ Epoch if you buy them, but it often crashes when the server is on heavy load. I will try your version, thanks! Problem is that if you use it for every object and the server is on heavy load it will...
  2. K

    [HowTo] Protect your MapAdditions against stealing

    You are right except this part. Writing it to the missionfile with this statement if (isServer) then { can't impact on ClientSide loading time, cause only the Server executes it like in the server_functions. The rest is right. The most reason to put in like this is that you can easily...
  3. K

    [HowTo] Protect your MapAdditions against stealing

    Yeah, its still arma but 90% of the people won't be abe any longer to steal your work. If you put everything into the missionfile its a matter of seconds to copy and paste it out of the temporary pbo file...
  4. K

    [HowTo] Protect your MapAdditions against stealing

    Hi there, as it was a while I posted something here in the forums, I start with something simple. Much people know nowadays how to add own MapAddtions like new Houses and stuff like that on your DayZ Server, but if you put everything in your missionfile (in your mission.sqm or in a script...
  5. K

    Possible to publish to new table in database?

    Yeah I didn't wanted to blame you, just saying for others who read this and maybe can spare to spend as much time as me to code functions like mentioned above and don't waste the time like I did :D Thank you very much for compiling it, I already opened an issue in the github of the Hive from...
  6. K

    Possible to publish to new table in database?

    Hi, first of all thank you very much for compiling the hive for us! I tested much things the last 2-3 days with the new CHILD 999 function and can say that its a bit bugged. Maybe some people know the issue that ObjectUIDs aren't send from database to the arma server client - they are...
  7. K

    Trigger that makes vehicles invulnerable

    Not completely necessary cause its a trigger and not in a script. It wasn't coded via hand it was with the editor and as you can see it would add a ; if it would be necessary :) In any script you're right. But I have already a newer version of the script and trigger where I'm currently...
  8. K

    Claim Vehicle Script, Problem with Trigger

    /push Maybe somebody else has a idea?
  9. K

    Claim Vehicle Script, Problem with Trigger

    As said I want to use _vehicle setvariable at every vehicle which enters the trigger or is inside the trigger. If it leaves it should be removed. The reason why I need this: it's a safezone addition. The claimed variable will be set on every vehicle which has no owner (Epoch) if it enters the...
  10. K

    Claim Vehicle Script, Problem with Trigger

    Thanks for trying to help me out :) This should be only necessary if you define the trigger via the script. But I defined it via the mission.sqm so I should'nt need to define the area script side. I think the problem is here expCond="{_x iskindof 'AllVehicles'} count thisList > 0"; But I...
  11. K

    Claim Vehicle Script, Problem with Trigger

    It seems that the trigger only fires on things which are already in the triggerzone when the server starts.... very strange
  12. K

    Claim Vehicle Script, Problem with Trigger

    Here are some examples what kind things fires the trigger and which things are passed to the script. The only thing what is not in there is a vehicle >.< "KIKYOU DEBUG: Value of _vehicle Select: B 1-1-B:1 (kikyou)" "KIKYOU DEBUG: Value of _vehicle Select: 38366b00# 1055208...
  13. K

    Claim Vehicle Script, Problem with Trigger

    Hi there, I'm currently facing problems with a trigger. I want that everytime any vehicle enters a special area a Script is executed and the vehicle is passed to the script. At the moment I'm using this trigger class Item7 { position[]={11460.791,317.30573,11351.464}...
  14. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Did you tried to build the tent through basebuilding or through the item? You cannot use both. If you want to use the item thing comment the tent in basebuilding out. If you want to use tent in basebuilding then change the tent_pitch script that you can't build tents with the item. If you...
  15. K

    Trigger for Vehicles

    Push Anybody out there who can help? :/
  16. K

    Trigger for Vehicles

    Hi there, I hope you can help me out with those silly triggers cause I'm really freaking out.. I just need a method to do something like that: 1.Vehicle enters Trigger and fires it 2.Trigger execute a script like [Triggername, _vehicle] execVM "script.sqf"; so that I can work with that...
  17. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    You must did something wrong as you we're changing the sqf cause if I put it in and use the uploaded files there is no problem with not showing codes. As said this wouldn't really make sense anyhow ;) No it just fixes that you can't build a plot near the enemys plot start building there and...
  18. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Yes it is like I posted here https://github.com/vbawol/DayZ-Epoch/issues/452
  19. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Use this http://opendayz.net/threads/release-basebuilding-1-2-improvements-0-1-better-and-editable-keycode-permanent-owner.10485/page-9#post-53332 Normally thats not possible cause I only commented out the abuse part at the end. I will paste it into my testserver and have a look...
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