I have had absolutely no success trying to shoot/hatchet buildings. The only thing that has worked for me is satchel charges and high speed impacts w/ vehicles.
Edit : It seems some but not all objects are affected by this bug for me.
Oh yeah that is a serious possibility still though if someone hoards toolboxes into a vehicle and just keeps trying to remove one of the walls until there is success - although this ability can be removed in the config.
Even if the building is destroyed im pretty sure it doesnt get removed from the database and respawns on the restart. I crashed a motorcycle into a fort using speedboost to destroy it and it respawned on reboot.
added
!="dayz_updateNearbyObjects"
to the first line of my publicvariables.txt, it has a 5 and a bunch of exceptions - just added that one to the very beginning. Are you using any antihacks added on?
There are some pretty good guides out there for solving battleye restrictions and it doesn't...
So I am having almost no issues using this on 1.7.7.1 Chernarus except for recently I have noticed that when you go to enter the keycode to remove keypads it just gives you access for gate entry and does not allow users to remove the keypads... Does anyone know of a fix for this?
I added this...
You need to edit your dayz_code.pbo for those objects to be considered "safe", this is done in the init folder in variables.sqf
it needs to look like this
PS. Can someone confirm that this works? I have not tested the changes that make it write to database, but this is what i did to make my...
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