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    Battleye?

    Hey guys, Battleeye kicks players in the game because of this addon; has been kicked by BattlEye: Script Restriction #44 I read the battleeye topic, makes no sense. So uhhh do we need to add anything to scripts to make this plugin work? Checked the wiki page also. Both of those lines...
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    How do I know?

    Hey thanks for trying to help me out. I don't really see any errors other then some cfgvehicles errors 15:45:31 "DEBUG: Spawned: "172" SkodaRed" 15:45:31 "DEBUG: Spawned: "193" SkodaRed" 15:45:31 "DEBUG: Spawned: "57" Smallboat_1" 15:45:31 "DEBUG: Spawned: "24" Smallboat_1" 15:45:31 "DEBUG...
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    How do I know?

    They don't seem to spawn unless I have to login as admin on the server? // ----------------------------------------------- // Debug // ----------------------------------------------- // Show AI hits and kills by players SAR_HITKILL_DEBUG = false; // Shows extra debug info in .rpt...
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    How do I know?

    Hey, How do I know if the mod actually works? I don't feel like driving around for 2 hours just to find the AI's. I just want to make sure that they work and leave em be. Do you have the cords where they spawn? Something like this: [89,[6657.21,2601.11,0.001]] So I can teleport my self...
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    Krixes - Self Bloodbag Script

    Edit: NVM it works now.
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    Krixes - Self Bloodbag Script

    Thanks, I was wondering do I have to do the same if I use DayZ Control Center? Because the init file is outside the missions folder, and I used it for the refuel script, and it worked just fine without opening the .pbo
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    Krixes - Self Bloodbag Script

    I am sorry, I don't get it... How exactly do you open .pbo files? Thanks for your time and help.
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