its a great script. everything comes up fine and i have the option. however, when i go to pull the trigger im getting BE script restriction #40. if anyone has info. plz let me know, it would be much appreciated.
first things first, my apologies to Nonov and Seven. you guys bust your ass on Sahrani to make it a better map, i have no business dogging your efforts and i am positive that when you guys realize your vision, your sahrani WILL blow minds. i just thought i would share how greatly I DO...
This shall be a reminder to me to put up or shut up. Thanks for putting me in my place fellas. We all need this feedback at some point or another. double negative into a positive was a good one.
I want to apologize to Nonov and to Seven and team. I am the one missing the point at the moment. I had no idea the scope of what you want to accomplish. They deserve respect and courtesy, i just showed them none of that, I'm sorry. Keep on keeping on.
Well, your response impressed me very much, I retract my comments and apologize. "4. You have a very limited imagination ..." Yes, yes i do. Keep up the good work then.
Nonov,
i am very disappointed. you guys have the ability to rival Epoch. however, you refuse in the name of "nitty gritty". we need some interaction with ai, base building, shit like that. we dont want a death match map. i dont care how beautiful it is. pvp is good but a purpose is...
its like any other map! its big and beautiful; but there is no game in it. at least with epoch you have some kind of interaction. i know i know you want it to be nitty gritty, however, ITS NOT. the dev team is beating a dead horse, a magnificent horse. i honestly think they believe that...
If your screwing around with Sahrani you'll need this #$%!. http://resources.bisimulations.com/content/objects/%28game%29_structures_-_buildings.html - Hey axeman, keep kicking ASS.
Maybe this will help some bodies with whatever. Had the damndest time finding this @#$% for the "House Lights" mod. http://resources.bisimulations.com/content/objects/%28game%29_structures_-_buildings.html
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