Yea, that's what I had come up with my self too... Major problems though:
1: Every sync is a major lag spike across the server, and I want the sync to come at every 5 minutes or so, to avoid shadows skipping... I Am running with a lot of Sarges AI, but even without the bots, each sync stops...
Im guessing this function is in the UPSMON.sqf aswel ? I wonder if there are any downsides to making the vehicles stay, since the added vehicles doesn't appear in the navicat data list folder ?
Reason im interested is that when im traveling the roads in my vehicle, it allways gets shot at by...
They are!, When they feel like it, just like when we play, shoot the zombies when we have to. That way they dont give away their position all the time either ;).
Dont know if its on purpose, but i actually kinda like it!
Hehe, you shooting into the ground made me smile, the second you were in position I thought "that aint enough" :P
On regards of your friend who was kind of rude after the incident, I would have raged out loud at. Its Dayz, everything can happen... once 3 minutes into my new start I fell...
I'm as newbie as you, maybe 3-4 months older but still. I remember looking into the Sarge samples... that was a mistake. Personally I think it would be a good idea to delete the samples(since they are kinda confusing) and just go with the walkthrough that Sarge provided. If you follow it from...
Its an xp system for your bots. each time they kill a player (and zombies maybe??) they gain xp. The more xp the more lvls, and the more lvls the more armor (shots until it dies) they get. I personally don run with this since we have had bad experiences with Rambo bots that took a whole f******...
answer
so when you are changing stuff in the 2 files "CfgBuildingLoot.sqf, CfgLoot.sqf", instead of saving them in your dayz client, save them in your server MPmissions in a new folder called "Dropchance". And do the changes in your mission Init as told above in the quotes.
Again I haven't...
ONE way of doing it:
In your client game folder:
go to :\@dayz\addons\dayz_code\Configs\CfgLoot
The dayz_code is a pbo which you will need to unpbo (like winzip). In this folder there are 2 files which you open with note++ and change the chance of the specific loot you want to drop. Make a...
I actually thought I found it for a sec in the UPSMON file, a lot of hints and info written there thanks a lot! After 3000 lines of code I found a line of code that told the game to delete old vehicles when the new crew is created, but sometimes the vehicle despawn the second the driver jumps...
Hi!
Actually its less AI then I used to do. Used to have 3 times the vehicles and around 50% more infantry, plus 6 choppers. We are only around 2 people on my server so we figured we needed a lot of AI to compensate for the lack of other people (and walking zeds) ;) Though it was a bit too...
yea that's very small imo, try do a 1000,1000
Didn't read your post prober I think, you seem to want a chopper that just hovers over a very small area, so you might have to experiment a little ?
Init : http://pastebin.com/NzRRfe3C
Grps Chernarus: http://pastebin.com/B4jZf97i
I tried to clean them up a little since I figured a init file that tries to start up several other mods other then Sarge AI wouldn't be helpful.
Im thinking you would be better off had you figured out making...
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