I'm honestly stumped. I still can't remove objects from the crate even on my test server which was never an issue before. What does DZMS have that yours doesn't? I'm using the exact same classname crate, I can see the inventory, but when I try to move it into my gear nothing happens. So strange...
Again the vehicle thing isn't something I'm interested in which is why I suggested making it a configurable thing. So those of us who are not interested wouldn't be forced to use it. I was just coming up with ideas on things that this doesn't have and what else you could theoretically do.
Well it's not something that I'm necessarily interested in, but perhaps if you're really trying to make this a 10/10 you could add a configurable option for vehicle drops. You could also allow the helicopter to actually crash when its shot down as of now it just instantly vanishes. Just two...
unfortunately my test server is running a newer version of the antihack than my main server (long story) so things work on my test server, carry them over to my main server and they dont work. Frustrating
I'm thinking its something in infistar preventing me from removing gear from the crate but I Can't imagine what and other players seem to be able to do it no problem.
I can access the inventory but not remove or add anything to it. Any ideas?
and for some reason I can't take gear out of it of the crates. I cant move gear in or out of the crate. I wasn't having that problem on the test server I dont think.
very nice I will do that.
one question, if the crate is cleaned up due to time, does the marker despawn? I have found several markers that have no crate from time to time.
It works pretty damn good. Its definitely functional and can go on the main server. Now depending on if you're a perfectionist or not I'd say that it you could make the carepackage landing a bit more "elegant." When the parachute deletes and the crate falls to the ground the last few feet are a...
You have an error, missing a ; in the clean up.
Change
Line 13
deletevehicle _remove
to
deletevehicle _remove;
The crate is spawning at ground level unfortunately there is no parachute whatsoever and the crate is just instantly on the ground.
This version is not working as well unfortunately. It doesn't seem to clean up the helicopters like the old script did. The old script just deleted them when they were done and flew off of the map. This one they are all just flying in circles in a group up in the north of the map.
Also the...
yea it works really well. If I could just get it to NOT be in the ground I'd put it on my server! I'm trying to do a rough merge myself by just deleting the _crate and making a _crate2 or something like that but I suck at this :)
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